"We use the word 'politics' to describe the process so well: 'Poli' in Latin meaning 'many' and 'tics' meaning 'bloodsucking creatures'."
More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 152 153 154 155 156 157 158 159 160 161 162 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 371 ... 381 ... 391 ... 401 ... 411 ... 421 ... 431 ... 438
Query Failedmark
Thursday, November 26, 2009

screen-tear is usually a feature exclusive to the xbox360, because some xbox360 users think they might get a higher fps if the fps were to be unlocked.
i much rather have a steady 30fps vs a unsteady 60fps.

Jackis
Wednesday, November 25, 2009

Gratulerer med fodelsdagen! 30 years - is pretty cool age

Tisten
Wednesday, November 25, 2009

context->SetTexture("Happy", m_Birthday);

chris green
Sunday, November 22, 2009

This post was helpful - I didn't realize that the compiler would successfully evaluate arbitrarily long sequences of assignments involving constant expressions at run-time.

What I ended up doing was writing a perl script to generate a case-insensitive murmurhash for various string constant lengths, and I got it to successfully compile them as just loads of simple integer constants. I'm using it for something similar to your application.

���G��
Thursday, November 19, 2009

nice

Humus
Friday, November 13, 2009

Havok

Humus
Monday, November 9, 2009

I assume they don't happen. For the paranoid it should be easy enough to verify on shader load that no two resource names collide.

Kristine
Monday, November 9, 2009

Very interesting stuff! But what about collisions?

More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 152 153 154 155 156 157 158 159 160 161 162 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 371 ... 381 ... 391 ... 401 ... 411 ... 421 ... 431 ... 438