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Query Failed
mark
Thursday, November 26, 2009
screen-tear is usually a feature exclusive to the xbox360, because some xbox360 users think they might get a higher fps if the fps were to be unlocked.
i much rather have a steady 30fps vs a unsteady 60fps.
Jackis
Wednesday, November 25, 2009
Gratulerer med fodelsdagen! 30 years - is pretty cool age
Tisten
Wednesday, November 25, 2009
context->SetTexture("Happy", m_Birthday);
chris green
Sunday, November 22, 2009
This post was helpful - I didn't realize that the compiler would successfully evaluate arbitrarily long sequences of assignments involving constant expressions at run-time.
What I ended up doing was writing a perl script to generate a case-insensitive murmurhash for various string constant lengths, and I got it to successfully compile them as just loads of simple integer constants. I'm using it for something similar to your application.
���G��
Thursday, November 19, 2009
nice
Humus
Friday, November 13, 2009
Havok
Humus
Monday, November 9, 2009
I assume they don't happen.
For the paranoid it should be easy enough to verify on shader load that no two resource names collide.
Kristine
Monday, November 9, 2009
Very interesting stuff! But what about collisions?
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