"With great power come great heat sinks."
More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 345 346 347 348 349 350 351 352 353 354 355 ... 361 ... 371 ... 381 ... 391 ... 401 ... 411 ... 421 ... 431 ... 438
Query FailedDig
Monday, July 5, 2004

Hey Humus, got any popcorn around this joing?

GianT
Monday, July 5, 2004

It's just soooooooooo sad not to have enough money to buy the latest ATI graphics chipsets 8-(
Whatever, keep us updated and go on with all this good work !
And please, don't forget OpenGL ;-)
Have fun and work hard !

Humus
Sunday, July 4, 2004

strop,
Unfortunately that's not possible. Shaders doesn't carry any render state attributes. You could however if you're writing a game engine bake it into your own scripting language.

NeoKenobi
Sunday, July 4, 2004

I totally agree with your last post Humus. It's sad to see that some people seem to be unable to tell the difference between a joke and a serious statement. I think those hardcore fanboys are just so blinded by the "love" for their own company that they can't participate in an objective discussion. I don't say that it isn't good to support a company, but you must be able to look at the facts.

strop
Sunday, July 4, 2004

Humus, I would like to ask you if this technique can be used automatically in a future HLSL compiler. I mean: it's possible that a 'if statement for dynamic branching' can always be replaced in the way you have done, when a programmer compiles with SM < 3.0 profile?

Humus
Sunday, July 4, 2004

Immature are the ones that can't control their emotions. If all respect was wiped away for a single line clearly marked as a joke with a smilie, then there wasn't much respect there to begin with.
If someone made a joke about how ATi got pwned (as if that's not happening constantly every day), then I would just laugh, or reply with something witty. In no way would I get all upset and sling crap around for it. Some fanboys just can't take a few jabs for fun against their favourite IVH. That's immature.

Anonymous
Sunday, July 4, 2004

It's not that people can't understand a joke, it's about maturity and having class. You work for ATI right? Well, then have some class and act like OpenGL Guy, Catalyst Maker, etc. I've never seen them take jabs at nvidia, even if they have every right and opportunity to do so. Your little joke just wiped away any respect I (and probably a few others) had for you. Not because nv1d1a r0cks!!1 but because whether you like it or not, in public (ie on the forums) you're a representative of ATI and anything you do or say reflects upon ATI

MesserFuerFrauSchmid
Saturday, July 3, 2004

Nice demo, although it is cheating. About texture loads compared to super-buffer, first well aehm excuse me but the super-buffer thing could actually also be done already on a Geforce3 with NV_pixel_data_range, EXT_pixel_buffer_object and EXT_vertex_buffer_object (so nothing really to shit your pants. Although you obviously work at ATi now you still should not try to blend people and at least play a little bit more fair). Besides VS3.0 texture loads are more more more flexible than what you could do with that.

Anyway this is getting a little bit offtopic but I must say all in all I'm slightly disappointed with the X800 marchitecture, as it really seems only a small update compared to the R300 (and the performance increasement I see is just connected to the higher number of pixelpipes and the higher clockspeed), hence even the stupid texture indirection level restriction is still there.

More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 345 346 347 348 349 350 351 352 353 354 355 ... 361 ... 371 ... 381 ... 391 ... 401 ... 411 ... 421 ... 431 ... 438