Trying to associate Microsoft with "fun" is like trying to associate Satan with aromatherapy.
- Tycho, Penny Arcade
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Query FailedkRogue
Sunday, August 16, 2009

Keep in mind that Kronos released two 3.2 specs: core and compatibility; the compatimbility profile contains all those bits: display lists, immediate mode, etc. Oddly, now I think writing a GL driver is nastier now because functionally, a hardware manufacturer has to really provide both a core and compatibility profile.

For the immediate mode, fixed function pipeline and display lists, the correct place is a user space library on top of GL, I'd love if GLU got some attention as it is in need of some love too. It would be possible to make a GLU specification, for OS vendors (or something) which has:
1. fixed function pipeline emulation (for teaching purposes)
2. immediate mode emulation
3. display list emulation

and whatever else. would be nice if GLU go updated (mostly for teaching) to provide standard matrices and standard 3D ops (i.e. analogues of glTranslate, glRotate, glFrustum) which modified a matrix in memory...

Vilem Otte
Friday, August 14, 2009

# 2) readability
VBOs or dl or VAOs ... everything can me written as readable text or as code-dump ... as long as you don't have to use SIMD and very cruel ways to get higher performance (don't count too much OpenGL coding here), let our sample here don't be high performance SAH KD builder in O(N log N).

# 3) simplicity
VBOs are same simple as dl or VAOs (or glBegin/glEnd ) and can be written readable (beginner just has to be less lazy to read good tutorial on it)

mg
Thursday, August 13, 2009

- according to this daily gamedev ( http://www.gamedev.net/community/forums/topic.asp?topic_id=544230 ), a number of the grin employees has started Outbreak Studios. So good luck with that

Harsh Times indeed.

Ash
Thursday, August 13, 2009

Be Right Back.

Groovounet
Thursday, August 13, 2009

What's the meaning of brb? Oo

Thang
Thursday, August 13, 2009

Couldn't believe it! I read much about them back in GDC 2008, now they're gone. Hopefully a new studio will emerge out of this.

FMoreira
Wednesday, August 12, 2009

And we will be back to software renders, this time supported by extremely powerful cpu(s)/gpu(s)!
yay

DrBalthar
Wednesday, August 12, 2009

I don't know I wonder how relevant OpenGL will be in the future anyway OpenCL will sort of make it even less relevant than before. Larabee with it's own native code layer and other vendor GPUs more and more moving away from graphics API to more general and open APIs. I think the days for OpenGL and DirectX might well be over in a couple of years time.

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