"Should array indices start at 0 or 1? My compromise of 0.5 was rejected without, I thought, proper consideration."
- Stan Kelly-Bootle
More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 162 163 164 165 166 167 168 169 170 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 371 ... 381 ... 391 ... 401 ... 411 ... 421 ... 431 ... 438
Query FailedHumus
Friday, September 11, 2009

ROFL, that's even more nuts.

gregor
Friday, September 11, 2009

A friend of mine got a broken GPU and we thought
about baking it, but we were to scared to kill his system by that. With the broken card and a working card still in his PC, we go and got dinner. A little later we returned ... and it smelled baaaad.

The GPU fan was blocked and the card got hot, really hot, untouchable hot.

After cooling it down and installing it again (without blocking the fan) ... IT WORKED!!!

So not only baking it in the oven, but also
ISB (= In System Baking) by blocking the fan
could repair joints!

FMoreira
Friday, September 11, 2009

Compute Shaders may also play a major role in hardware vendors sales!
I believe it will become more and more usual to see computer with more than one graphics cards...

Probably the CPU will still the main choice for AI stuff since it requires a lot of debugging, but real-time Physics can really jump into a new era since it requires a lot of parallel work and floating point operations!

Anyway, I'm really looking forward to put my hands in one of those cards

Groove
Friday, September 11, 2009

I even believe that OpenCL will implemented on PS3 so take advantage of the cell processor for post processing effects like it's already done.

Quite consequently, I expect to see Direct Compute to be quickly used on PC like for games done for PC and PS3. Xbox360? maybe finally lower rendering quality but not sure.

OpenCL won't be able to use Direct3D memory without memory copy that my games are going to use Direct Compute.

In the meantime OpenCL is definetly going to be big on PC for not rendering purpose processing and probably professional tools.

Moreover, even mobile devices (like iPhone) are going to use OpenCL.

OpenCL / Direct Compute are ten times for useful than geometry shaders, quite easy to integrate, (let say to much easier than tesselation or geometry shaders!)

I bet that's the first feature that's going to be used. I expect a lot of from the multithreading friendly features as well.

Overlord
Friday, September 11, 2009

Just like geometry shaders was, seriously i don't see this taking off until they get another xbox out there, and in the meantime i think something like openCL will be big.

Humus
Friday, September 11, 2009

I think it's going to be very big. Initially you'll probably just use it for optimizing post-effects and such, but in the long run it's probably going to be used for a lot of cool stuff. We'll probably see middleware products based on it for everything from physics to AI, to raytracing.

Jackob
Thursday, September 10, 2009

I'm interested to know how you think compute shaders will change the future of gaming / real-time rendering? Are they as useful as they are said to be or will they be just another gadget in the graphics programmer's toolbox?

Humus
Monday, September 7, 2009

Mmm, ska nog f� hit dom bilderna ocks� s� sm�ningom.

More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 162 163 164 165 166 167 168 169 170 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 371 ... 381 ... 391 ... 401 ... 411 ... 421 ... 431 ... 438