"For too long, many nations, including my own, tolerated, even excused, oppression in the Middle East in the name of stability. Oppression became common, but stability never arrived. We must take a different approach. We must help the reformers of the Middle East as they work for freedom, and strive to build a community of peaceful, democratic nations."
- George W. Bush
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Query FailedHumus
Friday, January 21, 2005

Kerrle,
those two demos are affected by a driver bug with render to cubemap in Linux.

Humus
Friday, January 21, 2005

Yeah, I just gave x86_64 Linux a shot as well, and was surprised that things worked so well out of the box. I expected to have to do quite a bit of compability work, but apparently not. It was a few minor things like that that needed to be fixed. And the old framework even compiled and worked without any warnings.

There is one major problem though. Libpng seems borked, or it's my use of it that's broken, but my use of it seems to be pretty much a textbook example. It exits with an error saving "invalid width". Is anyone else seeing this, or is it just something on my system that's broken?

Fred
Wednesday, January 19, 2005

On Linux x86_64 compiling MetaBalls, I got warnings about casts of a pointer. I changed the type of renderTargetData from unsigned int * to unsigned long * in Renderer.h, and modified OpenGLRenderer.cpp accordingly. MetaBalls works.

Xmorph
Tuesday, January 18, 2005

That's a DAMN fast MC algorithm

julianoliver
Tuesday, January 18, 2005

well it seems all your linux demos work on my ati 9700 with the new drivers. now time for you to port the rest!

keep up the good work,

http://selectparks.net

Kerrle
Tuesday, January 18, 2005

I get a segmentation fault when trying to run ShadowsThatRock and ShadowsThatDon'tSuck with the new linux drivers. I did a new compile to make sure that wasn't the problem.

Everything else - Metaballs and the other recent demos - work great.

NeARAZ
Friday, January 14, 2005

I think he said "Maya"... And for level meshes probably Unreal's editor much more convenient.

Paronator
Thursday, January 13, 2005

Why not 3dsmax or maya? todo low poly there it is possible...

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