"The wise make proverbs, and fools repeat them."
- Isaac Disraeli
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Query FailedNuninho1980
Thursday, December 28, 2006

r2vb - render to vertex buffer!!!http://developer.download.nvidia.com/presentations/2006/siggraph/dx10-effects-siggraph-06.pdf ( page 5 ). geforce 8 series will ready for run this demo!!!

Nuninho1980
Thursday, December 28, 2006

sorry by "page 4(cool)"! but yes page 48

Nuninho1980
Thursday, December 28, 2006

geforce 8 series support new r2vb!!! you see http://developer.download.nvidia.com/presentations/2006/develop/next-gen-dx10-games-develop06.pdf (page 4!!!

eXile
Tuesday, December 26, 2006

Nah, the geometry shaders are quite powerful. I think i'll realise something like volume shadows, motion blur or "real" displacement mapping with that.

Steffe
Tuesday, December 26, 2006

Isn't DX10 more of a optimization of DX9 really? Little new features, but improvements of old features.

Petr
Friday, December 15, 2006

I will check it out.

Thanks a lot,
Petr

Ningu
Thursday, December 14, 2006

I can't wait to see the realizations of your ideas for DX10.

*dreams of uses of geometry shaders*

Humus
Thursday, December 14, 2006

Well, built-in panorama mode doesn't help you much. You'll have a shoot a lot of pictures in all directions, then stitch them together in a tool like Realviz Stitcher and render it out.

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