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Query Failed
Nuninho1980
Thursday, December 28, 2006
r2vb - render to vertex buffer!!!http://developer.download.nvidia.com/presentations/2006/siggraph/dx10-effects-siggraph-06.pdf ( page 5 ). geforce 8 series will ready for run this demo!!!
Nuninho1980
Thursday, December 28, 2006
sorry by "page 4(cool)"! but yes page 48
Nuninho1980
Thursday, December 28, 2006
geforce 8 series support new r2vb!!!
you see http://developer.download.nvidia.com/presentations/2006/develop/next-gen-dx10-games-develop06.pdf (page 4
!!!
eXile
Tuesday, December 26, 2006
Nah, the geometry shaders are quite powerful. I think i'll realise something like volume shadows, motion blur or "real" displacement mapping with that.
Steffe
Tuesday, December 26, 2006
Isn't DX10 more of a optimization of DX9 really? Little new features, but improvements of old features.
Petr
Friday, December 15, 2006
I will check it out.
Thanks a lot,
Petr
Ningu
Thursday, December 14, 2006
I can't wait to see the realizations of your ideas for DX10.
*dreams of uses of geometry shaders*
Humus
Thursday, December 14, 2006
Well, built-in panorama mode doesn't help you much. You'll have a shoot a lot of pictures in all directions, then stitch them together in a tool like Realviz Stitcher and render it out.
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