"It's no accident that capitalism has brought with it progress, not merely in production but also in knowledge. Egoism and competition are, alas, stronger forces than public spirit and sense of duty."
- Albert Einstein
More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 242 243 244 245 246 247 248 249 250 251 252 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365
Query FailedHumus
Friday, January 21, 2005

Kerrle,
those two demos are affected by a driver bug with render to cubemap in Linux.

Humus
Friday, January 21, 2005

Yeah, I just gave x86_64 Linux a shot as well, and was surprised that things worked so well out of the box. I expected to have to do quite a bit of compability work, but apparently not. It was a few minor things like that that needed to be fixed. And the old framework even compiled and worked without any warnings.

There is one major problem though. Libpng seems borked, or it's my use of it that's broken, but my use of it seems to be pretty much a textbook example. It exits with an error saving "invalid width". Is anyone else seeing this, or is it just something on my system that's broken?

Fred
Wednesday, January 19, 2005

On Linux x86_64 compiling MetaBalls, I got warnings about casts of a pointer. I changed the type of renderTargetData from unsigned int * to unsigned long * in Renderer.h, and modified OpenGLRenderer.cpp accordingly. MetaBalls works.

Xmorph
Tuesday, January 18, 2005

That's a DAMN fast MC algorithm

julianoliver
Tuesday, January 18, 2005

well it seems all your linux demos work on my ati 9700 with the new drivers. now time for you to port the rest!

keep up the good work,

http://selectparks.net

Kerrle
Tuesday, January 18, 2005

I get a segmentation fault when trying to run ShadowsThatRock and ShadowsThatDon'tSuck with the new linux drivers. I did a new compile to make sure that wasn't the problem.

Everything else - Metaballs and the other recent demos - work great.

NeARAZ
Friday, January 14, 2005

I think he said "Maya"... And for level meshes probably Unreal's editor much more convenient.

Paronator
Thursday, January 13, 2005

Why not 3dsmax or maya? todo low poly there it is possible...

More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 242 243 244 245 246 247 248 249 250 251 252 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365