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Query Failed
NeoKenobi
Tuesday, June 1, 2004
Well, it's true MS managed to do the same with Direct3D as with Windows, but does that mean Direct3D is the best API? Also considder this: John Carmack, the best 3d-programmer in the world according to a lot of people, is using OpenGL instead of Direct3D.
NitroGL
Tuesday, June 1, 2004
I knew what I was buying, I don't really play many games these days. I just wanted a big sharp display.
teddy T
Tuesday, June 1, 2004
Go FLAMES GO
Humus
Tuesday, June 1, 2004
Huh?
davepermen
Tuesday, June 1, 2004
hehe. the fear of tft==badforgaming.. hehehe.
you where not able to see what you get? i mean, i always look at the stuff i buy, and test it. (all input and output devices, that is)
NitroGL
Monday, May 31, 2004
I like my 19" LCD, doesn't have a very quick refresh (25ms), but it's BIG.

MesserFuerFrauSchmid
Monday, May 31, 2004
Which pretty shows what the dominating API is in real world applications

MesserFuerFrauSchmid
Monday, May 31, 2004
4:1 compression is typical ATI marketing blabla actually is 2:1 as the factor 2 comes already by just using 2 components instead of 4 (which is normal for Normal maps). And a 2:1 compression ratio is pretty badass lame call me bullshitting. But in image compression this is close to nothing.
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