"Liberty has never come from Government. Liberty has always come from the subjects of it. The history of liberty is a history of limitations of governmental power, not the increase of it."
- Woodrow Wilson
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Query FailedHumus
Monday, October 27, 2003

Thanks for your comment. Nice to know it's appreciated by some at least.
Yeah, a grand piano really makes a whole lot of difference. Down at university there's a grand piano standing in a large open area. I often go there at nights after having studied and play for a while. It's really a whole different world compared to a keyboard. If I had some real portable recording equipment I would try to record something on the grand piano some time.

Kippesoep
Monday, October 27, 2003

Recorded on a keyboard? A real piano sounds so much better than a keyboard (and is easier to play, too, IMHO). If you play a keyboard this well, I can only imagine what you could do with a grand piano. Very impressive!

NeoKenobi
Thursday, October 23, 2003

You are skilled with music as well as with graphics humus. Although it isn't my kind of music it is played very well.

NeoKenobi
Wednesday, October 22, 2003

You're actually right humus, with higher precision shadow maps can produce better results. I haven't been succesfull with either shadow volumes or shadow mapping. I've been trying to get a working shadow volume demo for about half a year now and so far I'm only getting wrong results. My shadow mapping attempts haven't been succesfull either. Is someone with shadow volume experience reading this (especially with 3ds models), please mail me (neokenobi007@hotmail.com). Or can anyone point me to an easy to implement shadow mapping tutorial?

Humus
Wednesday, October 22, 2003

Stencil shadows easier to implement? That gotta be a first. Never heard that opinion before, most people including me think shadow mapping is much easier to implement. It's also more generic, more scalable, faster, and more flexible for extension etc. Sure, stencil volumes can have better quality, today anyway, but that's about the only thing where it beats shadow mapping. IMO of course.

NeoKenobi
Wednesday, October 22, 2003

Humus, I was wondering... Why would you actually want to use shadow mapping instead of shadow volumes? I think (stencil) shadow volumes provide more accuracy on today's hardware and are easier to implement.

davepermen
Tuesday, October 21, 2003

looks nice. now some painting colours for a soft shading and it would look beatiful..

oh, and no painting near the lines (=> make much more blurred lines, to do a lerp between lines and colours, or something like that)

Humus
Saturday, October 18, 2003

GL_ARB_shader_objects, GL_ARB_vertex_shader, GL_ARB_fragment_shader and GL_ARB_shading_language_100, yeah, it's what was formerly known as the GL2 shading language or glslang. It's a high level language, though we need official driver support for it before I can release any demos on it.

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