"As I would not be a slave, so I would not be a master. This expresses my idea of democracy."
- Abraham Lincoln
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Query FailedBetrayerX
Friday, August 20, 2004

Nice work Humus!
For the people posting scores....don't bother. I have a 9700Pro and my numbers beat yours big time (429fps on mode 1 to set an example).... And we all know that the idea of a 9700 beating a 6800 is preposterus.

The numbers fluctuate so much that it is simply not accurate. @Humus...Plz if possible do a bench mode....dunno, camera fixed for 20 seconds in each mode would be nice:

Anyway, I am amazed that some new tricks can be squeezed on this old dog....NICE work HUMUS!

Milkman
Thursday, August 19, 2004

Hey Humus thanks for all your advice and tips anyway today I sent you a email
"Can you help me out" I know you must be extremely busy but can you try to reply to that email it would mean the world to me thanks Humus

Humus
Thursday, August 19, 2004

Remij,
it probably won't make much of a difference. A few percent is probably what you're looking at.

MesserFuerFrauSchmid,
no my opinion hasn't changed. My experience with instancing pretty much verified what I expected. It's hard to find real world situations where it matters all that much, or improves it at all. You tend to end up being limited by so many other factors instead.

Cat
Thursday, August 19, 2004

6800GT (default clocks)
P4 3.0C

1. 319 Instancing
2. 322 Shader
3. 298 Buffer
4. 160 Pointer

Nice demo, but perhaps something more complex than billboarded quads next time.

moichi
Thursday, August 19, 2004

FOURCC code "INST" is not available in my RADEON 9500 and Catalyst 4.8(DX 9.0c).

moichi
Thursday, August 19, 2004

It seems that Instancing path didn't work well on my RADEON 9500 and Catalyst 4.8(DirectX 9.0c).
NVIDIA Instancing demo didn't work too.(delete vs_3_0 capability check, but error on SetStreamSourceFreq())

Can all R3xx support DirectX 9.0c Instancing API on Catalyst 4.8?


nbohr314
Wednesday, August 18, 2004

How manny other hidden capabilities does the R300 based tech have... Is the instancing truly supported in PS2.0b or does this technique require the "texture-format instancing" hack

MesserFuerFrauSchmid
Wednesday, August 18, 2004

Well, well I really would like to see Humus's answer on Remji's question now. Before he claimed it has no impact I wonder if his opinion changed since it works with ATI now as well. Since I think instancing is a really cool feature and I can think of many nice things doing with it. If games benefit of it depends much on the sort of game and engine. 3D RTS games would definitly benefit most of it since there you have normally a large amount of simular objects (units). Also a game with lots of vegetation (e.g. Far cry) would. Games which won't are Doom3.

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