"In C we had to code our own bugs. In C++ we can inherit them."
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Query FailedHumus
Saturday, September 20, 2003

No, it's still DX only. GL2 should come in the future though.

NeoKenobi
Saturday, September 20, 2003

I'll download RenderMonkey right away, but my experiences with RenderMonkey aren't that great. Is it now possible to develop a shader with RenderMonkey and export it as an ARB fragment or vertex program so you can use it with those OpenGL extensions?

Humus
Thursday, September 18, 2003

Well, the RenderMonkey workspaces was only half the work I did. I also work on some GL2 stuff, evaluated the VBO extension since it was new at that time, evaluated Ashli etc.

Gideon
Thursday, September 18, 2003

Impressive!

I wondered what were working at in ATI... now i finaly found out...

davepermen
Wednesday, September 17, 2003

hm.. you did some of that stuff? have to check it then! have to do that anyways, just hadn't time at home yet..

maxbero
Sunday, August 10, 2003

now works.:-)

regards


Anonymous
Sunday, August 10, 2003

jup, uncommenting that line helps, the demo now works correctly on 5900 Ultra.

Humus
Sunday, August 10, 2003

Ah, I understand what you mean now.
Hmm ... I think I know what it may be, open your pieces.vsh file, then uncomment this line:
#MOV position.w, 1;
so that it reads
MOV position.w, 1;

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