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Query Failed
fluoro
Tuesday, December 23, 2003
Is there GLSL support in any NVIDIA board/driver yet?
Basic
Monday, December 22, 2003
Lose or win? Both!
The phyics filter is different, I think it's slightly better.
The normals are calculated in a different way, but it's mathematically equivalent.
Winning or loosing precision depends on the waves. For a "big" wave (as when you just made a splash), the integer version has 16 times higher precision than FP. This precision is maintained for smaller waves.
But FP precision increases as the waves gets smaller.
Mark
Monday, December 22, 2003
Nevermind, updated to 3.10's now
Mark
Monday, December 22, 2003
Hmm any idea why I get 'No GLSL support' on my Radeon 9800 Pro?
Utrion
Monday, December 22, 2003
very nice work and kyro makes an advertisment that this can only be done with PS/VS 3
Keep up the excellent work
Metal
Monday, December 22, 2003
Nice work , really.
Could you please tell me when i could find
a good introduction to the GLSL syntax
and samples?i have specs but maybe some of you know good links?
davepermen
Saturday, December 20, 2003
woah, i've seen the swissflag..
cool demo. it had some issues..
but most the time it worked really well.. and never completely fucked up at least
and it looks cool as always
FrgMstr
Saturday, December 20, 2003
Hell of a job bro. Keep it coming.
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