"Any sufficiently advanced bug is indistinguishable from a feature."
- Rich Kulawiec
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Query Failedgreg
Sunday, October 11, 2009

hello,

where are you with your new framework btw?

Sgt. Stinger
Sunday, October 11, 2009

Looks awesome, one thing bothered me tho... When snow falls on MY skin, it melts, but aparently "Rico" has a very low body temperature :P

Hope the controls are better in JC2, because in Just Cause, they were terrible, atleast on PC

Humus
Saturday, October 10, 2009

What tearing? As in no vsync? Vsync is definitively in the game and any lack thereof should not transfer to a video capture anyway.

10
Saturday, October 10, 2009

looks good except the horrible tearing, it really ruins it for me

Humus
Tuesday, October 6, 2009

Well, a P&S camera generally isn't suitable for shooting cubemaps, even if it's possible. But in any case, it just outputs tonemapped jpegs anyway, so it doesn't add anything in that area. I've experimented a little with HDR cubemaps before, but found that Stitcher was generally unstable in HDR mode. Most of the time it would just crash. Perhaps newer versions are better. In any case, I would need a good distribution format as well. File in .hdr or .exr format would just be too big. I've have loved to use jpeg-hdr, but it's not free for general use and basically no software supports it.

kik
Tuesday, October 6, 2009

Does that mean you are going to release some new cube maps in hdr? I would love to use them for cg lighting.

Humus
Tuesday, October 6, 2009

Haha, n00b!

I'm writing about some variations of the technique as well, including using 2D textures and cubemaps. I hope I left some unique ideas for you to write about. If you want to avoid too much overlap I can tell you offline what stuff I'm covering.

Jan
Tuesday, October 6, 2009

WHY? WHY?!

I have just been accepted as an author for another book (Game Engine Gems) with my article about rendering decals.

I see you use 3D textures. At least the techniques are not identical then, but don't get any ideas! ;-)

Damn, and i was about to ask you, whether i could use some of your textures for my screenshots.

I'd like to say "great work!" but i am really unhappy about the timing right now.

Jan.

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