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Query Failed
Humus
Saturday, October 10, 2009
What tearing? As in no vsync? Vsync is definitively in the game and any lack thereof should not transfer to a video capture anyway.
10
Saturday, October 10, 2009
looks good except the horrible tearing, it really ruins it for me
Humus
Tuesday, October 6, 2009
Well, a P&S camera generally isn't suitable for shooting cubemaps, even if it's possible. But in any case, it just outputs tonemapped jpegs anyway, so it doesn't add anything in that area. I've experimented a little with HDR cubemaps before, but found that Stitcher was generally unstable in HDR mode. Most of the time it would just crash. Perhaps newer versions are better. In any case, I would need a good distribution format as well. File in .hdr or .exr format would just be too big. I've have loved to use jpeg-hdr, but it's not free for general use and basically no software supports it.

kik
Tuesday, October 6, 2009
Does that mean you are going to release some new cube maps in hdr? I would love to use them for cg lighting.
Humus
Tuesday, October 6, 2009
Haha, n00b!
I'm writing about some variations of the technique as well, including using 2D textures and cubemaps.

I hope I left some unique ideas for you to write about. If you want to avoid too much overlap I can tell you offline what stuff I'm covering.
Jan
Tuesday, October 6, 2009
WHY? WHY?!
I have just been accepted as an author for another book (Game Engine Gems) with my article about rendering decals.
I see you use 3D textures. At least the techniques are not identical then, but don't get any ideas! ;-)
Damn, and i was about to ask you, whether i could use some of your textures for my screenshots.
I'd like to say "great work!" but i am really unhappy about the timing right now.
Jan.
GianT
Tuesday, October 6, 2009
Thanks for the link!
Not necessarily the sexiest discussion topic, but interesting nonetheless (imho).
All I need now is to get a Win7 installed somewhere to run Your latest demos!
(Maybe You'll do an inferred lighting demo?)
Wish You all the best,
GianT
Humus
Monday, October 5, 2009
The longest title wins!

Or the shortest. Staying out of the mainstream anyway.
Not sure if there's much interesting to say about texture and geometry management. There's an article over here written by one of our guys about the streaming:
http://www.gamasutra.com/view/feature/1769/streaming_for_next_generation_games.php
It's from 2006, but I think we're staying pretty close to the main idea still.
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