"If builders built buildings the way programmers wrote programs, then the first woodpecker that came along would destroy civilization."
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Monday, October 14, 2013

你们学汉语做什么?

K�y Vriend
Wednesday, October 2, 2013

These are great! Thanks for sharing them.

Best regards, K�y Vriend

Eric
Thursday, July 25, 2013

DL contains malware? Are you sure your files aren't compromised?

Location: www.humus.name/3D/1K-Mandelbrot.zip
The requested location contains malicious content, identified as Mal/Generic-S and was blocked from downloading.
Return to the page you were previously viewing.

Greg
Friday, July 19, 2013

Hi Humus,
I am actually looking for the best solution to add support for MSAA (I need sub-pixel information/rasterization, so any screen space approach is out of question) in my deferred shading engine.
This approach looks quite good, I am going to add it to the engine. Still, the engine is still D3D10 (.0), and many customers still have GTX 2x0 class HW (so I can't use 10.1).
Do I see it correctly: the only D3D10.1 feature you use is binding the MS depth buffer as shader resource, am I right ? Which would mean, I could simply use my own rasterized linear depth buffer instead..
Thanks!

lolo
Friday, June 28, 2013

Very interesting, thanks!
And,y ep, Chinese/Japanese are very difficult to learn 8(

Krolli
Thursday, June 20, 2013

Heh, this is quite a coincidence. I just came here today to take a look at that 1k mandelbrot article you have somewhere around here and noticed this post as well.

I've been studying Japanese as hobby for a while and early on I stumbled upon skritter as well. Personally though, I chose Anki (http://ankisrs.net/), although Skritter might be better for characters. I still prefer pen and paper method though .

Peter
Wednesday, June 19, 2013

Thanks for the advice on Skritter. I am living with a chinese too and have also been studying in evening school for a few years. There is the same focus on speaking and listening, so I welcome a writing supplement. If you got an active vocabulary of 2445 characters, then I am truely impressed. I guess I need to change some Graphics coding priorities and spend a little more time on my characters to keep up .

If you still talk to them and they need more game ideas, I suggest they add a multiplayer speed death match mode.

azzouza
Saturday, June 15, 2013

111111111 gold

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