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Query Failed
ruysch
Saturday, January 2, 2010
thx! nifty tip
Humus
Wednesday, December 9, 2009
BK: Probably not going to happen.
Mathias
Wednesday, December 9, 2009
Ah thanks, now I remember hearing something like that together with SE providing the CGI for some other game...
BTW: You can get a better quality version of the vid from:
http://gamersyde.com/news_just_cause_2_vehicles_stunts-8799_en.html
BK
Tuesday, December 8, 2009
Humus when are we going to see you in the videos

Humus
Sunday, December 6, 2009
Mathias, Just Cause 2 has been an Eidos title since the beginning, but in April 2009 Square Enix bought Eidos. Until recently everything has still been under the Eidos name. I don't know the details, but apparently Eidos is now called Square Enix Europe.
TenOfTen
Sunday, December 6, 2009
this looks like alot of fun! i'll be playing the 360 version for sure.
Mathias
Sunday, December 6, 2009
Square Enix? Since when do they have to do with just cause 2? Or did I just not see their name on the other videos?
MarkW
Monday, November 30, 2009
We use a COMPILETIME_HASH("SomeString, 0) macro which gets parsed as a part of our pre-build / makefile process with a simple python script.
The 0 will be substituted with the correct hash, and a database is built up such that we can use our custom printf type functions using a %H which converts a hash to a string which is awfully useful for those missing asset messages or other such things!
As an aside, our asset system is being described by one of our guys at the Aussy GCAP conference on Monday Dec 7th.
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