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Query Failed
JG
Sunday, March 7, 2010
Exactly what i was going to ask about! The bokeh looks really nice, any insights in how its done would be greatly appreciated. I have been looking at the lost planet 2 approach, but this looks even better i think. Time to try the demo

Bjorke
Sunday, March 7, 2010
Of course, the count of game PLAYERS is not necessarily the count for game BUYERS. I strongly suspect that buyers lean more towards the newest-coolest-thing end of the curve.
Johan
Saturday, March 6, 2010
I read the Nvidia press release about CUDA support in the PC version and it mentioned bokeh effects. It would be awesome if you could elaborate on those techniques on this blog. Or perhaps you're going to present them on conference?
Nice work, the game looks great!
Humus
Friday, March 5, 2010
It's not a deferred renderer. All the dirty details will be in my article in GPU Pro.
http://gpupro.blogspot.com/2009/12/making-it-large-beautiful-fast-and.html
Anonymous
Friday, March 5, 2010
Did you report it to Microsoft? For VS2010, they seem to be very responsive to bug reports, and even if this particular one might not get fixed in the release, I'm pretty sure they would try to fix it in the SP1.
sqrt[-1]
Friday, March 5, 2010
Is there a write up somewhere about the technologies used in Just cause 2? (eg. the SSAO or the bokeh effect?)
Assuming it is deferred rendered?
namar777
Friday, March 5, 2010
Amongst the controversy that has to exist with anything these days... Congrats on the product! I'm downloading on ps3 and pc for comparison. I always like console, to see how devs pack code into a relatively "dated" system.
namar777
Friday, March 5, 2010
Amongst the controversy that has to exist with anything these days... Congrats on the product! I'm downloading on ps3 and pc for comparison. I always like console, to see how devs pack code into a relatively "dated" system.
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