"It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration."
- Edsger Dijkstra
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Query FailedFlex
Tuesday, March 30, 2010

Gratz!

Z
Tuesday, March 30, 2010

Yay!

Humus
Monday, March 29, 2010

We use DX10.1 to boost performance. It allows us to use fewer draw calls.

Cudasax: Those features exist only because we cooperated with Nvidia. Without it they would not have been in the game in the first place. Of course, I think they could be implemented using compute shaders too, but they were created by Nvidia, not by us, so it's not so strange they made them in Cuda, which btw also makes it run fine on DX10 cards and not just the new DX11 ones.

JC2 DX10.1 support
Monday, March 29, 2010

Humus ... Is there any performance or image quality advantage in Just Cause 2 DX10.1 render.

mark
Sunday, March 28, 2010

the problem with OpenGL3 was that some of the hardware features they were using with aqua was conflicting with OGL3.0 and OpenCL.

this has been fixed in OGL3.3 and that's what version will be in OS 10.6 in near the future (+/-1.5month from now)

mac
Sunday, March 28, 2010

now all we need is ID's John Carmack to support some of the new stuff in rage.
it would be seriously lame if he stayed stuck on opengl 2.1 just for the sake of compatibility.

kosmi
Friday, March 26, 2010

AMD released the world first OpenGL 4.0 driver
http://support.amd.com/us/kbarticles/Pages/Catalyst-OpenGL-preview-driver.aspx

Gregory
Thursday, March 25, 2010

@Cudasax

No you're not sorry. You're just annoying enough to bugger him on his personal site.

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