"We hold these truths to be self evident, that all men are created equal"
- Martin Luther King
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Query FailedRandomIX
Tuesday, July 3, 2018

Insightful article. Thanks alot.

@TiredToRead: Reads fine for me here.

eric
Tuesday, July 3, 2018

@TriedToRead:
I tried Firefox and Chrome on Android. Its both super tiny but zoomable. 🤔 ... well on Firefox there is also Reader View which is working perfectly!!

Dennis
Tuesday, July 3, 2018

It's a good list of items. One remark though:

Don't help the compiler. Understand what it does instead. That's an important difference. If you try to 'help' it, then at some point your help will be unwarranted or do harm.

TriedToRead
Tuesday, July 3, 2018

I tried to read your site but on mobile at least it's a completely unusable and broken layout.
So I have no clue what you wrote. Better luck next time!

Dinuka
Tuesday, July 3, 2018

Insightful article. Both performance and security should not be an afterthought. Thank you for the nice write up.

soietre
Wednesday, December 13, 2017

wonderful pro;

Jameel
Monday, October 23, 2017

How are the cubemaps going? Any progress?

Rybets
Friday, March 31, 2017

Hello, Humus.
It is very nice to see some progress in OIT. I've just found that OIT by means of atomics could be implemented very fast: see Doron Feinstein Order Independent Transparency optimization on https://sites.google.com/site/doronfeinstein/demos/rendering
It would be interesting to implement his optimized method on your data (or some another realistic data set) to compare BSP traversal with atomics performance.
There is some strong need for robust OIT implementations.
I also have some sort of OIT implementation for motion blur and depth blur cases, it does not work with alpha transparent textures. I have some plan to implement alpha - transparent textures too, (future work), and looking around for state of the art methods to do it in a right way.

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