"Today, future belongs to freedom, not to fear."
- Bill Clinton
More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 102 103 104 105 106 107 108 109 110 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 371 ... 381 ... 391 ... 401 ... 411 ... 421 ... 431 ... 438
Query Failedewerybody
Thursday, September 15, 2011

Oh yea thats looking very promising!
xploshns!!

But you didn't even contribute to any graphics code? I can't believe ;]

Axel
Thursday, September 15, 2011

After reading it twice it gives me the impression, that all current DX11 hardware could already be 11.1 capable.

Me
Monday, September 12, 2011

I wish you and your wife all the best and hope everything will be more than OK. Cheers

avi
Sunday, September 4, 2011

pls suggest me best graphic card

avi
Sunday, September 4, 2011

sumone pls help me i m so confused my pc is nt working

Std
Saturday, September 3, 2011

Hello. I download framework3 .
i use Model::computeTangentSpace(const bool flat) or
Model::computeNormal(const bool flat) functions, generate normal and tangent, but always generate error normal.
part of coplanar normal has error.

I generate normal for sphere is ok.
bug use cube always existed part of coplanar normal error.

for every indices{
normal[indices[i]] += normalize(cross(v1-v0, v2-v0));
}

for every normal{
normal[every_normal].normalize();
}

could you tell me why?

Humus
Tuesday, August 30, 2011

No, not directly. I think perhaps with some special treatment it can be made to work, but I don't have any implementation of that. However, you could use SDAA to fill out a GBAA-style geometry buffer and then render alpha-tested stuff to that, and finally do a GBAA-style resolve.

crystallize
Tuesday, August 30, 2011

Does this technique allows alpha texture edges to be antialiased, like GBAA, or not?

More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 102 103 104 105 106 107 108 109 110 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 371 ... 381 ... 391 ... 401 ... 411 ... 421 ... 431 ... 438