"I believe that 16, for example, is not an important number."
- David Kirk
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Query FailedRob L.
Thursday, July 23, 2009

Yeah Michael, it's definitely for political advantages - they are hunting for voices of parents scared by their own ignorance. Just listening to some of those people makes you realize the don't have the slightes idea what they are talking about, but what's even worse, is that they are so serious about this (they wouldn't ever even look at a game).

The amount of ignorance can be compared to Fox News' "Mass Effect - (Se)XBox" propaganda in the US. Only, this is against any action game / "murder simulator" / "killer game."

Regards,

Rob


PS to Humus: Se* is not allowed? Come on!

Sopyer
Thursday, July 23, 2009

I'm not saying they are simple. But when you support legacy code with potential D3D errors, you have better chances of troubles. That's not what you should expect from debug instrument. I experienced this numeric times with different DXSDK's. PIX does not support MRT. It has problems with mesh presentation. Support of DX10 is awful. I do not say that it is useless but it's heavily depends on your application. And I want to stress more - PIX on XBOX and on PC is two very different versions. I do not want to start a flame war. But measurement of time in graphic applications is not easy topic. I just disagreed with thought that PIX can help.

Kerneth
Thursday, July 23, 2009

Sopyer, I can only say that it is your experience.
PIX can take up more resources that a game normally do, but I've profiled a number of games and it worked perfectly fine.
You're not saying that Crysis, Mirrors Edge, Portal and CoD4 are simple applications, do you?

Agadoul
Thursday, July 23, 2009

The avalanche engine rocks. Just Cause 2 is going to be even better than the first one. looking forward to it.

Sopyer
Thursday, July 23, 2009

From my experience of using PIX I can say it is only relevant on XBOX. On windows you have better chances that it will crash, experience deadlock or simly works incorrect. Simply speaking it works only on simple, mostly error-free applications.
For OpenGL the situation is only worse. I do not know of any such free tool.

FMoreira
Thursday, July 23, 2009

We can also plot FPS vs Frame Time, and we'll see that it's a non-linear function.

here: http://www.mvps.org/directx/articles/fps_versus_frame_time.htm

Humus
Tuesday, July 21, 2009

Graphics code mainly, but also other general engine code.

Michael
Monday, July 20, 2009

btw hum, what parts of the engine do you work on? are you more of a framework or effects guy?

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