"Freedom is not worth having if it does not include the freedom to make mistakes."
- Mahatma Gandhi
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Query FailedNingu
Saturday, December 9, 2006

*watches demo*
nice. very nice.

Ningu
Saturday, December 9, 2006

omg a new demo!?!
what's that? hell's freezing over?

es
Thursday, December 7, 2006

Thanks for the demo. But, Emil, it hangs my nv6600gt. Sorry, i dont know how and where... i just delete aperture textures and run the demo, after few seconds i see blue screen with problems in nv display driver.

Pista
Wednesday, December 6, 2006

This is somehow close to Frost Self Shadowing. It was designed for xbox1 (ps 1.1) in 2004.
http://www.frost-art.com/Data/Documentation/Frost_2004_Dot3SelfShadow.pdf

Nicely done anyway.

Santa
Monday, December 4, 2006

Just in time for Christmas. Ho Ho Yo

Humus
Monday, December 4, 2006

Well, the attenuation is not that pronounced in this demo because I wanted to highlight the soft shadows, so I didn't want the light to turn dark very quickly.

Id
Monday, December 4, 2006

Hey, looks really cool, though it seems that lighting is somewhat weird... What I mean is that peaks of the bumps are lightened brightly even when the light itself is distanced far away from them, so that both attenuation and dot product factors should be very low...

NeARAZ
Monday, December 4, 2006

Sweet!

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