"You don't need drugs to change reality, all you need is to redefine the inner product."
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Query FailedeXile
Thursday, January 11, 2007

Hi, I got some kind of off-topic question here. As there is no instruction limit in DirectX 10, plus pipeline-generated values like VertexIDs or InstanceIDs, would it be possible to keep the WHOLE effects of a large scale engine in only ONE VS+GS+PS?

eXile
Sunday, December 31, 2006

Happy new yeah!!

Kristian Joensen
Friday, December 29, 2006

Hopefully you can use the G80 OpenGL extensions (Like the geometry shader one) for thoe things, so that we that are still using XP can enjoy the demos you make.

Nuninho1980
Thursday, December 28, 2006

r2vb - render to vertex buffer!!!http://developer.download.nvidia.com/presentations/2006/siggraph/dx10-effects-siggraph-06.pdf ( page 5 ). geforce 8 series will ready for run this demo!!!

Nuninho1980
Thursday, December 28, 2006

sorry by "page 4(cool)"! but yes page 48

Nuninho1980
Thursday, December 28, 2006

geforce 8 series support new r2vb!!! you see http://developer.download.nvidia.com/presentations/2006/develop/next-gen-dx10-games-develop06.pdf (page 4!!!

eXile
Tuesday, December 26, 2006

Nah, the geometry shaders are quite powerful. I think i'll realise something like volume shadows, motion blur or "real" displacement mapping with that.

Steffe
Tuesday, December 26, 2006

Isn't DX10 more of a optimization of DX9 really? Little new features, but improvements of old features.

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