More pages: 1 ...
11 ...
21 ...
31 ...
41 ...
51 ...
61 ...
71 ...
81 ...
91 ...
101 ...
111 ...
121 ...
131 ...
141 ...
151 ...
161 ...
169 170 171 172 173 174
175 176 177 178 179 ...
181 ...
191 ...
201 ...
211 ...
221 ...
231 ...
241 ...
251 ...
261 ...
271 ...
281 ...
291 ...
301 ...
311 ...
321 ...
331 ...
341 ...
351 ...
361 ...
365
Query Failed
eXile
Thursday, January 11, 2007
Hi, I got some kind of off-topic question here. As there is no instruction limit in DirectX 10, plus pipeline-generated values like VertexIDs or InstanceIDs, would it be possible to keep the WHOLE effects of a large scale engine in only ONE VS+GS+PS?
eXile
Sunday, December 31, 2006
Happy new yeah!!

Kristian Joensen
Friday, December 29, 2006
Hopefully you can use the G80 OpenGL extensions (Like the geometry shader one) for thoe things, so that we that are still using XP can enjoy the demos you make.
Nuninho1980
Thursday, December 28, 2006
r2vb - render to vertex buffer!!!http://developer.download.nvidia.com/presentations/2006/siggraph/dx10-effects-siggraph-06.pdf ( page 5 ). geforce 8 series will ready for run this demo!!!
Nuninho1980
Thursday, December 28, 2006
sorry by "page 4(cool)"! but yes page 48
Nuninho1980
Thursday, December 28, 2006
geforce 8 series support new r2vb!!!

you see http://developer.download.nvidia.com/presentations/2006/develop/next-gen-dx10-games-develop06.pdf (page 4

!!!
eXile
Tuesday, December 26, 2006
Nah, the geometry shaders are quite powerful. I think i'll realise something like volume shadows, motion blur or "real" displacement mapping with that.
Steffe
Tuesday, December 26, 2006
Isn't DX10 more of a optimization of DX9 really? Little new features, but improvements of old features.
More pages: 1 ...
11 ...
21 ...
31 ...
41 ...
51 ...
61 ...
71 ...
81 ...
91 ...
101 ...
111 ...
121 ...
131 ...
141 ...
151 ...
161 ...
169 170 171 172 173 174
175 176 177 178 179 ...
181 ...
191 ...
201 ...
211 ...
221 ...
231 ...
241 ...
251 ...
261 ...
271 ...
281 ...
291 ...
301 ...
311 ...
321 ...
331 ...
341 ...
351 ...
361 ...
365