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Query Failed
Kristian Joensen
Friday, December 29, 2006
Hopefully you can use the G80 OpenGL extensions (Like the geometry shader one) for thoe things, so that we that are still using XP can enjoy the demos you make.
Nuninho1980
Thursday, December 28, 2006
r2vb - render to vertex buffer!!!http://developer.download.nvidia.com/presentations/2006/siggraph/dx10-effects-siggraph-06.pdf ( page 5 ). geforce 8 series will ready for run this demo!!!
Nuninho1980
Thursday, December 28, 2006
sorry by "page 4(cool)"! but yes page 48
Nuninho1980
Thursday, December 28, 2006
geforce 8 series support new r2vb!!!

you see http://developer.download.nvidia.com/presentations/2006/develop/next-gen-dx10-games-develop06.pdf (page 4

!!!
eXile
Tuesday, December 26, 2006
Nah, the geometry shaders are quite powerful. I think i'll realise something like volume shadows, motion blur or "real" displacement mapping with that.
Steffe
Tuesday, December 26, 2006
Isn't DX10 more of a optimization of DX9 really? Little new features, but improvements of old features.
Petr
Friday, December 15, 2006
I will check it out.
Thanks a lot,
Petr
Ningu
Thursday, December 14, 2006
I can't wait to see the realizations of your ideas for DX10.
*dreams of uses of geometry shaders*
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