"In C we had to code our own bugs. In C++ we can inherit them."
More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 174 175 176 177 178 179 180 181 182 183 184 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365
Query FailedWheretIB
Monday, October 30, 2006

Looks great, but even for ATI CubeMap Gen tool can't handle it.

How did you made this CubeMaps?

Marcelo
Sunday, October 29, 2006

Really nice cubemaps, they look great!

Humus
Saturday, October 28, 2006

Well, it seems a few people are having trouble with it. I honestly have no idea what could possibly be causing this. Sorry.

Salmonilus
Saturday, October 28, 2006

It doesnt run on my Radeon 9800 Pro 256.
After a 5 minute wait, it will show one frame, in which it shows the surfaces of geometry but the fog is quite glitchy. 0 frames per second.

Sombra
Saturday, October 28, 2006

Yeah, excellent effect, but is very heavy for a GeForce 6800GS PCI-E, only 17fps in 1024x768 without AA and AF.

medooo000
Tuesday, October 24, 2006

i hope to be games progeramming

eXile
Wednesday, October 18, 2006

Strange dReddi, i got a Radeon 9600 Pro too, but it all worked properly.

alan
Monday, October 16, 2006

cooooooool!

More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 174 175 176 177 178 179 180 181 182 183 184 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365