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Query Failed
Humus
Saturday, May 30, 2009
Hehe, nope, that's not it.
(Although I agree the reflection on that window looks a bit weird.)
Roel
Saturday, May 30, 2009
Impressive! And I second the window flickering as bug. The two hostages (near the wall) do have shadows, Val.
moradin
Saturday, May 30, 2009
seconds 29-30 weird flickering on the window of the truck?
Val
Saturday, May 30, 2009
it's second 28? two hostages in shadow not shadowed?
Humus
Thursday, May 28, 2009
On the other hand, you could in your pre-z pass only render particles that also have attenuation alpha >= 1.0.
Jackis
Wednesday, May 27, 2009
This full non transparent part of texture may be multiplied then by attenuated alpha of fading smoke or whatever, so it wouldn't help. Only with particles, whose alphas aren't getting modulated by some evaluated attenuation, and that's not very common case.
Humus
Tuesday, May 26, 2009
I suppose. Could be good as a pre-Z pass if you have lots of overdraw. That would require a different algorithm though since we would then be looking to find the largest convex polygon that's completely inside the particle.
LogicalError
Monday, May 25, 2009
Just a crazy idea, would it be useful to differentiate between semi-transparent and completely non-transparent pixels? the fully non-transparent triangles could be drawn in a separate pass.. just a random (probably bad) idea
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