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Query Failed
overlord
Tuesday, June 13, 2006
it's ATI only, for now that is.
nuninho1980
Monday, June 12, 2006
I run but black. :S I have geforce 6800 ultra 256mb agp.
Gong
Thursday, June 8, 2006
I transform the RGB to {log2(Y), 0.114 * B / Y, 0.229 * R / Y}. logY is stored in L16, B & R are stored in XRGB8 or GR16. It gets 24bpp with good quality.
Humus
Wednesday, June 7, 2006
Probably. In my HDR demo I did L16 + DXT1 (20bpp). It would probably be possible to do L16 + 3Dc, which could produce better quality at full resolution (24bpp) or slightly better performance at half res chrominance (essentially 17bpp).
Gong
Monday, June 5, 2006
I think this method can deal with HDR, too.
Pavel Rosicky
Saturday, June 3, 2006
It works on my Ge-Force6200 with newest drivers, but I've got only 3fps :-(.
Galmok
Saturday, June 3, 2006
Looks very good. Should become the new compression standard :-)
goldberg
Wednesday, May 31, 2006
this thing's creeps!!!!!!!! nonsence!!!!!!!!! crazy!!!!!!!! go bankrupt
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