"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left."
- Clint Eastwood
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Query FailedJasonR
Monday, September 20, 2004

It looks majorly fudged on 5950. So fudged I can't even try to describe the situation.

Omar
Monday, September 20, 2004

Thank you for the wanderful demos , you give us many ideas simple but effective keep on the good work

Anonymous
Monday, September 20, 2004

Assuming that nobody visits your page more than once (probably no reasonable assumption), already about 0,0061538% of the world population visited your site...congrats

Humus
Monday, September 20, 2004

Well, this technique is a good deal more expensive than than one. The previous one only needed to sample a two lightmaps and interpolate. It's essentially no work and hardly any more expensive than regular lightmapping. This technique on the other hand require three passes to get the shadows right and needs extensive sampling for the blurring.

Humus
Monday, September 20, 2004

The 3D page will be there soon enough. It's at 460,000+ right now.

Wester547
Sunday, September 19, 2004

WOO!

Soon enough, it'll be a HALF A MILLION BEFORE WE KNOW IT!

Wester547
Sunday, September 19, 2004

Glad to hear a new server move, and a stable server move.

It's about time!

Wester547
Sunday, September 19, 2004

Yup, great work, I'm a little surprised that my FPS range from 35-50FPS......but after all you're using highly sampled shadowmaps and dynamic geometry with soft render-to-texture shadows I suppose in contrast to the less intensive and cleverly implemented lightmaps and static geometery as before, then I was scoring 141-200FPS+. @ 1024x768, all eye candy enabled........same settings. Hm.

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