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Query Failed
JasonR
Monday, September 20, 2004
It looks majorly fudged on 5950. So fudged I can't even try to describe the situation.
Omar
Monday, September 20, 2004
Thank you for the wanderful demos , you give us many ideas simple but effective keep on the good work
Anonymous
Monday, September 20, 2004
Assuming that nobody visits your page more than once (probably no reasonable assumption), already about 0,0061538% of the world population visited your site...congrats

Humus
Monday, September 20, 2004
Well, this technique is a good deal more expensive than than one. The previous one only needed to sample a two lightmaps and interpolate. It's essentially no work and hardly any more expensive than regular lightmapping. This technique on the other hand require three passes to get the shadows right and needs extensive sampling for the blurring.
Humus
Monday, September 20, 2004
The 3D page will be there soon enough.

It's at 460,000+ right now.
Wester547
Sunday, September 19, 2004
WOO!
Soon enough, it'll be a HALF A MILLION BEFORE WE KNOW IT!
Wester547
Sunday, September 19, 2004
Glad to hear a new server move, and a stable server move.
It's about time!

Wester547
Sunday, September 19, 2004
Yup, great work, I'm a little surprised that my FPS range from 35-50FPS......but after all you're using highly sampled shadowmaps and dynamic geometry with soft render-to-texture shadows I suppose in contrast to the less intensive and cleverly implemented lightmaps and static geometery as before, then I was scoring 141-200FPS+. @ 1024x768, all eye candy enabled........same settings. Hm.
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