"The wise are instructed by reason, average minds by experience, the stupid by necessity and the brute by instinct."
- Marcus Tullius Cicero
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Query FailedAnonymous
Tuesday, August 31, 2004

Parallax Mapping, where? :-)

Nico
Tuesday, August 31, 2004

Looks very nice (the parallax mapping on the walls is great - more subtle than in your other demos). And the shadows work on GeForce6800 (187 fps), so it's not ATI only

davepermen
Tuesday, August 31, 2004

JoeTheFoo:

i guess he uses this technique: http://artis.imag.fr/~Cyril.Soler/DEA/Ombres/Papers/Parker.pdf

Twixn
Tuesday, August 31, 2004

doesnt work on my FX 5900 either...looks like its ATI only ...bugger

JoeTheFoo
Tuesday, August 31, 2004

Why do you get soft shadows for free? Normal ray tracing has hard shadows.

Spiff
Tuesday, August 31, 2004

Thanks, Humus, works great now .

Humus
Tuesday, August 31, 2004

iztok,
being raytraced have nothing to do with soft shadows. It's raytraced because it takes a list of objects and computes visibility by checking whether the line from the fragment to the light intersects a sphere.

Humus
Tuesday, August 31, 2004

Spiff,
set desktop bitdepth to 32 or use fullscreen.

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