"Old programmers never die. They just branch out to a new address."
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Query FailedHumus
Thursday, January 15, 2004

Actually, horizon maps doesn't need to be that memory intensive. In fact, the horizon maps I'm using now are only 64KB, so it's even smaller than the base and bump maps. For offset mapping to work well you need fairly smooth bumpmaps, and in that case you don't need very high res horizon maps either.

DuhRoach
Thursday, January 15, 2004

Now that we've got some better bump mapping, I wonder if we can get a less memory intensive self shadowing method, other than horizion maps

Humus
Thursday, January 15, 2004

What kind of properties?

JJQ
Thursday, January 15, 2004

Would you add some material properties to your
cloth model?

Humus
Wednesday, January 14, 2004

Get a faster CPU.

Other than that, you could reduce mesh density.

jjq
Wednesday, January 14, 2004

very good!but too slowly,how to make it faster?

JJQ
Wednesday, January 14, 2004

It looks very nice,but slowly,how to make it faster?

lecomte a
Tuesday, January 13, 2004

ati

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