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Query Failed
JJQ
Sunday, February 1, 2004
for example, the soft or hard material, material's
spring
Humus
Saturday, January 31, 2004
Moridin,
the framework can be downloaded from the top of the demo page.
Daedalus
Friday, January 30, 2004
10-20% performance loss is fine for me if it fixes the shaking, it would still run very smooth on my comp

Moridin
Friday, January 30, 2004
I have one question:
WHERE can i find "framework.h"???
P.S. Sorry for stupid question
Humus
Friday, January 30, 2004
It's about 10-20% performance loss.
Daedalus
Thursday, January 29, 2004
How much of a performance loss? Unless it's really huge it's probably worth it, I'd rather have a bit lower framerates if it means I get better image quality... and the demo runs nice and fast on my comp, even if framerate was cut in half it would still be fast and smooth

Humus
Thursday, January 29, 2004
Because it creates leaks where a back facing surfaces meets a front facing surface. So you'd get small lit areas behind the pillars that should be in shadow.
Sunray
Thursday, January 29, 2004
Looks like you render front faces into your shadow map and add a (large) bias when comparing depth-values. Why don't just render back faces?
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