"I believe that 16, for example, is not an important number."
- David Kirk
More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 308 309 310 311 312 313 314 315 316 317 318 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365
Query FailedMesserFuerFrauSchmid
Tuesday, March 2, 2004

Volume map -> BAD IDEA = BAD PERFORMANCE = UNPRACTICAL

strepto
Tuesday, March 2, 2004

Yupee! OpenGL ))
Youre great!

nbohr314
Tuesday, March 2, 2004

very nice, I wonder if a mixed-use mode would work. ie a dynamic light affecting the output of a static lightmap. A transition area from dynamic to static map areas might be smoothed out. (not all areas are lit by dynamic lighting). A great use might be in a game kinda like Eternal Darkness for the Gamecube.

digitalwanderer
Tuesday, March 2, 2004

Thanks Humus!

G!ZMo
Friday, February 27, 2004

yes!!!
now it runs on my gffx5950ultra...

very nice demo !!!

Swot
Tuesday, February 24, 2004

Your Demos are just incredible!! [icon14]

G
Friday, February 20, 2004

Very Nice

Me
Thursday, February 19, 2004

Do you have any feelings for or apposed to about working for Nvidia?

Please take note I have only today found this site dont know any history..



More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 308 309 310 311 312 313 314 315 316 317 318 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365