"In PS3.0 infinity = 255"
- dominikbehr, contributor on the Beyond3D forum
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Query FailedHumus
Sunday, June 12, 2005

RpPRO,
yeah, I have borrowed some stuff for now. The map is from UT2004 btw. I'll change that before release though.

eXile,
I use parallax mapping, volumetric lighting, shadow mapping, dynamic branching with stencil, self-shadowing bumpmapping etc.

eXile
Sunday, June 12, 2005

Looks nice!

Which techniques do you use?

Mickael
Sunday, June 12, 2005

Quake3 Rocket launcher

WOW ! beautiful

RpPRO
Sunday, June 12, 2005

That's a familiar rocket launcher.

Humus
Wednesday, June 8, 2005

Det var det v�rsta!

Nadja
Wednesday, June 8, 2005

Jag har klippt h�ret idag!!
Kramar till Emil

Humus
Tuesday, June 7, 2005

Sunray,
try downloading the latest version. It shouldn't have that problem.

ViLiO,
yes, the collision detection isn't very advanced. It just pushes the sphere around you away from the surface. If the fps is low though the steps get large enough so that you can jump far enough for it to miss the polygon entirely.

Overlord
Tuesday, June 7, 2005

upping the resolution to 2048x1536 with 11 samples and 8xs AA does give me a fps of 9 and enables me to pop trough walls, nothing serious though, it's just a matter of fixing the timing method to a better one.

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