More pages: 1 ...
11 ...
21 ...
31 ...
41 ...
51 ...
61 ...
71 ...
81 ...
91 ...
101 ...
111 ...
121 ...
131 ...
141 ...
151 ...
161 ...
171 ...
181 ...
191 ...
201 ...
211 ...
221 ...
231 ...
241 ...
251 ...
261 ...
271 ...
281 ...
291 ...
301 ...
304 305 306 307 308 309
310 311 312 313 314 ...
321 ...
331 ...
341 ...
351 ...
361 ...
371 ...
381 ...
391 ...
401 ...
411 ...
421 ...
431 ...
438
Query Failed
Humus
Sunday, June 12, 2005
RpPRO,
yeah, I have borrowed some stuff for now. The map is from UT2004 btw. I'll change that before release though.
eXile,
I use parallax mapping, volumetric lighting, shadow mapping, dynamic branching with stencil, self-shadowing bumpmapping etc.
eXile
Sunday, June 12, 2005
Looks nice!
Which techniques do you use?
Mickael
Sunday, June 12, 2005
Quake3 Rocket launcher
WOW ! beautiful
RpPRO
Sunday, June 12, 2005
That's a familiar rocket launcher.
Humus
Wednesday, June 8, 2005
Det var det v�rsta!
Nadja
Wednesday, June 8, 2005
Jag har klippt h�ret idag!!
Kramar till Emil
Humus
Tuesday, June 7, 2005
Sunray,
try downloading the latest version. It shouldn't have that problem.
ViLiO,
yes, the collision detection isn't very advanced. It just pushes the sphere around you away from the surface. If the fps is low though the steps get large enough so that you can jump far enough for it to miss the polygon entirely.
Overlord
Tuesday, June 7, 2005
upping the resolution to 2048x1536 with 11 samples and 8xs AA does give me a fps of 9 and enables me to pop trough walls, nothing serious though, it's just a matter of fixing the timing method to a better one.
More pages: 1 ...
11 ...
21 ...
31 ...
41 ...
51 ...
61 ...
71 ...
81 ...
91 ...
101 ...
111 ...
121 ...
131 ...
141 ...
151 ...
161 ...
171 ...
181 ...
191 ...
201 ...
211 ...
221 ...
231 ...
241 ...
251 ...
261 ...
271 ...
281 ...
291 ...
301 ...
304 305 306 307 308 309
310 311 312 313 314 ...
321 ...
331 ...
341 ...
351 ...
361 ...
371 ...
381 ...
391 ...
401 ...
411 ...
421 ...
431 ...
438