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Query Failed
Overlord
Tuesday, June 7, 2005
tested it with 8xs AA turned on on my GF6800Ultra
it ran at
>600 FPs with 1 sample
170 fps with 2 samples
97 with 4 samples
40 with 11 samples
And not a jaggie in sight with any of them.
ViLiO
Monday, June 6, 2005
A follow up on my findings ...just in case anyone cares :/
The ability to pop through walls appears to be fps related. Why?
Well ...it only happens when samples is set to 11.
It also only happens when going backwards (when going backwards, a lot of the room is within the view frustum so the fps is of course going to take more of a hit than only rendering a couple of walls if you are trying to break out when going forwards)
This is probably not an issue for everyone else with geforce gt's and highend ati cards ...but I guess the 21 fps my aging geforce fx 5900 gets on 11 samples just doesn't cut it
ViLiO
Sunday, June 5, 2005
:O ...I broke the collision detection. When going backwards into a corner I go through the wall. This wasn't the case in the depth of field demo that uses the same map.
Apart from that ...it looks good
fellix
Sunday, June 5, 2005
Tested with my 6600GT and 4xAA in drivers - very smooth edges and slow framerate.
Sunray
Sunday, June 5, 2005
Nice. However, 6xAA chosen in the control panel didn't work very well for me. No problem with 4x though...
http://jmb.mine.nu/dump/aa.jpg
zabe
Friday, June 3, 2005
I have recently downloaded all of your demos and tried them all. They are just amazing. From now on, I'll be looking forward to any project you have in mind. Great work!!
Thor_Sevan
Friday, May 27, 2005
Hi there!
I see in pic #83 that you got some nice Klipsch speakers! I wonder... do the cereal boxes on the tablet ever fall down sometimes?
Mickael
Wednesday, May 25, 2005
Yearh good gallery
When Humus Engine News
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