"Black holes are where God divided by zero"
- Steven Wright
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Query Failedno1
Monday, April 5, 2004

This is a really GREAT demo, Humus! Your site is a really great resource. There doesn't seem to be many other programmers on the net writing good demos with the latest technologies and releasing the source code. Thanks for posting all of your work and research for everyone to learn from! BTW, the new nvidia drivers version 56.72 now draw the fire correctly. (Of course, you still have to enable the OpenGL shading language with the registry setting...)

Gego
Sunday, April 4, 2004

U cud make a 3D game. like a MP game or somthing.
that wod be a good ide
(du han v�ll g�ra ett 3d spel. so ett MP spel eller n�got.
det skulle vara en bra ide

Patrick
Sunday, April 4, 2004

Hello! Just wanted to say I spent 2 weeks in Lulea a year and a half ago, I was living in apartments next to the Lulea Tekniska Universitet (pardon my spelling) with my brother. Go Sweden! I was amazed that I could rollerblade outside at 1 PM and still see the setting sun!

Great site, doing some openGL myself, really good info on your site!

Humus
Friday, April 2, 2004

Yes, for the main page. But the 3D page has 319008.

unknown
Thursday, April 1, 2004

Umm... Is it just me, or does the page counter say only 276549 visitors?

jordan
Wednesday, March 31, 2004

this i hate this website

Humus
Monday, March 29, 2004

Yes, the binormal is the cross product of the tangent and the normal, or the negative of that depending on which way your texture coords are heading. It's best to evaluate all three vectors independently, otherwise you might get some vector pointing in the wrong direction.

Humus
Monday, March 29, 2004

I'll of course play with 3.0 shaders whenever I get any hardware that supports it. Don't think that will be on an nVidia card though.

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