"If your actions speak louder than words, you're not yelling loud enough."
- Stephen Colbert
More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 299 300 301 302 303 304 305 306 307 308 309 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365
Query FailedDarren
Friday, April 9, 2004

The Fire Demo Looks amazing, but I'm having a problem running it on my computer. My current Nvidia driver does not have GLSL support and I was wondering if anyone knew what version of the Nvidia drivers supports GLSL.



Eric
Thursday, April 8, 2004

Would be nice to see an demo using "Radiosity Normal Mapping" ala Half-Life 2. (http://www.atitech.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf)

Otherwise, excellent demos. Keep it up.

valoh
Thursday, April 8, 2004

Yeah, spherical harmonics are hip at present.

Or, look into the ati and nvidia papers/slides from the gdc2004. There are some nice ideas. Especially the light shafts thing from ati rocks!

Well and if this is too boring for you do some integration work. Haven't looked in you framework, but how about some unification? Demos as loadable plugins? Combining of some demos to something usefull

NeoKenobi
Thursday, April 8, 2004

The fire effect in your demo is indeed very good. I think a spherical harmonics lighting demo would look awesome when it's done by you. It is a lot of work though.

La Vekkia
Thursday, April 8, 2004

Very briefly:
Deferred Shading
Soft shadows (not very interested but...)
Shadow Volume Reconstruction
Advanced portal rendering (like mirrors
or teleports realized trough portals)

serus
Thursday, April 8, 2004

suggestion: making an spherical harmonics lighting demo (that renders real world geometriy and not only objects)

Humus
Thursday, April 8, 2004

No, I don't have any insider info. I don't know any more than anyone else. I'm guessing it's going to be on an ATI card simply because I've got work there, just waiting for the work permit. Not sure I will play much with competitor products then. But we still don't know the capabilities of R420 vs NV40 either, so there no use to speculate.

GianT
Thursday, April 8, 2004

Hmmmm....
The OpenGL Shading Language definitely ROCKS !

Thanks a lot for keeping up coding nice OpenGL demos, I'm getting even more motivated for my own projects.

Nice work !

More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 231 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 299 300 301 302 303 304 305 306 307 308 309 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365