"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill
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Query FailedAndy
Wednesday, July 20, 2005

Am I the only one who can't seem to run BF2 after installing the dll? Put it in the game directory as directed and now it won't even start the game up, annoying thing is I've reinstalled it and it's still not seeming to work.

Any ideas? :/

Bj�rn
Tuesday, July 19, 2005

Great work Humus, now, could you please write this thingie so it'l work on my shiny, new, WinXP x64 with FarCry x64? Pretty please =) Or isn't Alpha to Coverage supported in the Catalyst 5.7 for x64?
And, I would love for the D3D to work with Half-Life 2, the game won't start when I have copied the D3D files...

And, fix world peace if you can too! =D

Sincerely
Bj�rn

Joe
Tuesday, July 19, 2005

Maybe I didn't read it correctly but nVidia's transparency AA doesn't seem to be the same thing as this. (They talk about antialiasing alpha-tested things, not about conversion to coverage)

Mars_999
Monday, July 18, 2005

Nice work, I am wondering are you using GLSL? Also are you still working at ATI? This is off topic, but does the Xpress 200 mobile gfx chip for laptops support GLSL? Thanks

Maik
Monday, July 18, 2005

It would be great if you release the OGL Code. I tried something before, but can't get it to work. ;(

SirKnight
Friday, July 15, 2005

The NVIDIA demo that does Transparency AA is using D3D, whereas Humus is using GL. Is this the same thing though? Because the NVIDIA demo won't run in the Trans AA mode for me on my 6800 GT but Humus's GL demo runs perfectly. Maybe since NVIDIA's demo is D3D, it's only exposed in D3D with the GF 7 right now in drivers.

d123
Friday, July 15, 2005

I agree that I could be wrong and that maybe I jump to conclusion. It happens some times. We are only humans. I just find it quite a big coincidence. It may be only a big coincidence. What is certain is that it was a mistake from my side to post it here and that was a BIG mistake because if it may create some tension between the involved parts. I am sorry that I've open the discussion in that area and I apologise for it. I know we could analyse a lot about "what and if" cases with a lot of different arguments but it will be for the best not to. I apologise again.

Humus
Friday, July 15, 2005

I know of relief mapping, but unfortunately it's both expensive and requires dynamic branching. So I'm sticking to plain parallax mapping for now.

It's using OpenGL.

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