"The survival of liberty in our land increasingly depends on the success of liberty in other lands. The best hope for peace in our world is the expansion of freedom in all the world."
- George W. Bush
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Query FailedOles
Sunday, April 11, 2004

To Humus:
nVidia will be the only vendor with 3.0 shader model support for about a year. So, you have no choice


Daedalus
Saturday, April 10, 2004

Looks great, as usual... made me wanna get some hot dogs ;-p

PsyK
Saturday, April 10, 2004

Hi, what about space scenes? nebulaes, stars, solar systems... something like the graphics seen in eve online (sorry for my english)

valoh
Friday, April 9, 2004

for existing sh demos see:
http://www.paulsprojects.net/opengl/sh/sh.html
http://www.donw.co.uk/
and the directx9 sdk (summer update)

btw: in the gritty details papers the recurrence relation for sh rotation in the appendix is wrong. But with the demo at www.donw.co.uk comes rotation code which uses the ( almost? ) correct version. Implementing the general sh rotation is really a pain in the ass...

serus
Friday, April 9, 2004

Have a look here http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.html

Darren
Friday, April 9, 2004

Thanks Humus. I got it to work. The Demo is amazing

Mistobaan
Friday, April 9, 2004

;D

Humus
Friday, April 9, 2004

Thanks for all suggestions. My list of demo ideas is filling up.

Regarding spherical harmonics, I've been thinking of learning that technique, it seems very cool. However, I haven't found any good resource that explains it in a clear and straightforward way. Anyone have a good link?

Darren,
you need relatively new drivers and you need to do a registry hack.
[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\OpenGL\Debug]"ShaderObjects"=dword:00000001

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