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Query Failed
Josef
Wednesday, July 28, 2010
Jojo.. Det var ju en del bilder p� Jenny...
mark
Wednesday, July 28, 2010
is Flora single? (rofl)
NerdRus!
mark
Tuesday, July 27, 2010
EDRAM simply isn't future proof, the xbox720 won't have it.
they actually put it in to resolve USB3 patent issues with NEC.
Slagh
Monday, July 26, 2010
One of the advantages of EDRAM is when reading and writing the 'same' render target/texture - on 360 it's different ram - you retain the previous state (the last resolve) of your texture in RAM and you can do what you like in EDRAM. On systems without EDRAM you must swap buffers, and possibly begin with a 'restore' of the previous pixels if it's a partial update. Funnily enough this 'restore' is another one of the downsides to EDRAM when updating render target content (when you can't limit it to a sub-rect resolve).
Humus
Friday, July 23, 2010
Well, funny story, but it got lost somewhere. I've talked with Wolfgang Engel about it, and it might appear in GPU Pro 2 and/or as a download. The sample code is in the big download though.
marsh
Friday, July 23, 2010
What happened to your "Volume Decals" article that was supposed to be in the book as well?
Humus
Thursday, July 22, 2010
sqrt[-1], we have to light translucent objects, but also our pre-z pass is quite limited for performance reasons. Our occlusion culling removes enough stuff for pre-z to not pay off in general except for very near objects, so the pre-z pass only has a few stuff in it.
GianT
Tuesday, July 20, 2010
Hi Humus,
A friend of mine saw this post of yours and thus decided to try resurrecting one of my old cards, and he did so successfully.
Before the operation, the card would make his PC crash shortly after booting into the OS. But after the operation, he was able to run FurMark for 2 hours without a problem.
Good recipe, chef :-)
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