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Query Failed
simon
Tuesday, July 13, 2010
u can also run anti-aliasing on the CPU with the xbox360, u can use the VMX128 to accelerate filtering and move anti-aliasing fully onto the CPU.
the CPU PPC970/VMX128 is better at doing DSP tasks than the xbox360/PS3 GPU's
galop1n
Monday, July 12, 2010
Hi,
I am not a big fan of your solution. If you use a real class with a real constructor between the markers, it will erase any wanted initialization. The two introduced member will change the size of the structure and you will also initialize padding between two members of different alignment that should remains untouched
mark
Saturday, July 10, 2010
here an intel report:
http://visual-computing.intel-research.net/publications/mlaa.pdf
mark
Saturday, July 10, 2010
PS3 MLAA, u don't want MSAA u want MLAA
http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry
with MLAA the PS3 is actually beating the xbox360 EDRAM, and not by a small bit (look at god of war 3, and the future GT5)
they all use MLAA running on a single SPE.
mark
Saturday, July 10, 2010
intel/amd are only intrested in the final production cost, and gpu's are too expensive to produce long-term while simple cell like chips aren't.
the best example of the CPU future is in Ati's GPU where they since the 3000 series they just doubled the transistor count but kept the overall cost-equal to the previous chip.
also eventually with SPE's u could add spe's to spe's, u can make the old PPU's the new SPE's and adding new SPE's to the older PPU unit reducing bus-load.
mark
Saturday, July 10, 2010
just look at the price of the PS3, they are now running a profit on the hardware.
meaning the cost to produce the cell is also the future, as u could just add more and more spe's without adding to cost.
the x86 future is completely cell like, if they don't ARM will take over.
mark
Saturday, July 10, 2010
the advantage of smaller processing units is that u can disable them, which is ideal for a desktop/server device.
the multi-full-core model will cause a slow-down due to a saturated bus, and thus the future is in a cell-like platform where everything is managed, everything to get the best overall throughput at the lowest possible cost (also lowest energy cost)
this task-managing will be completely transparent like what IBM showed on the cell (which isn't ideal for gaming, and servers are more important than desktops)
outofland
Wednesday, July 7, 2010
Welcome to China!
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