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Query Failed
Humus
Monday, February 14, 2011
nothings: I started this project from scratch, although in my research that link was indeed one of the most important sources to get me up and running. There are other sites and blog posts worth mentioning too. I'll put together a small list of related reading tonight.
Jasper
Monday, February 14, 2011
seems I also needed to download "crinkler" in order to build properly in release mode.
http://www.crinkler.net/
downloaded, copied 'crinkler.exe' to my sln directory and renamed it to link.exe
very cool setup! I am inspired to make some tiny code now.
nothings
Monday, February 14, 2011
I assume this was your starting point, but if so you probably ought to mention it anyway (and if not maybe it'll help you get smaller):
http://www.iquilezles.org/www/material/isystem1k4k/isystem1k4k.htm
(Since he says his OpenGL shader 1K is 948 bytes, that seems suspiciously close to your initial "like 950 bytes or so".)
MaciejS
Monday, February 14, 2011
@jason: http://www.humus.name/3D/1K-Mandelbrot.zip
jason
Monday, February 14, 2011
no download link?
mondi
Sunday, February 13, 2011
Translating to OS X, it's your fault if I'm late to work tomorrow
mondi
Sunday, February 13, 2011
Translating to OS X, it's your fault if I'm late to work tomorrow
Thatcher Ulrich
Thursday, February 3, 2011
I meant to say: I agree that running the floating-point depth BACKWARDS is the good, practical thing to do.
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