"Strength and wisdom are not opposing values."
- Bill Clinton
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Query FailedThatcher Ulrich
Thursday, February 3, 2011

Sorry, you're right, I was applying OpenGL definitions to your DX10 description. My mistake.

I agree that running the floating-point depth is the good, practical thing to do.

Re inverting the fixed point depth buffer -- I haven't tried it. You say it "improves the precision on the math during transformation" so I'll take your word for it, although it sounds odd to me. But, it doesn't improve the relative precision in the depth buffer, right?

ThorSevan
Thursday, February 3, 2011

Hey Humus!! Long time no talk!

I�m very happy to see that you are doing well and that you got married, congratulations!
Nice pictures that you got there.

Yeah, I am a bit surprised by this new ATI/AMD demo� I just looked at the screenshots and I must say that I�m bummed at the lack of polish and overall design� That water... The particles... It just looks like some weird crappy game I used to play at lan parties when I was a kid�

In my mind, ATI used to have the best demos lately with Ruby. They showed that ATI had a solid team behind these demos composed of engineers, artists and designers with the objective to showcase only the best techniques and results that can be acheived with the latest graphic hardware. It seams things have changed lately�

I also wanted to tell you that your work at ATI, mostly referring to the SDK�s, has helped me tremendously over the years and I�m saddened to see the lack of continuity at AMD developer relations. I can't even get them to answer me anymore at my new company! The minute you left I noticed that they had stopped supporting and releasing SDK�s using that framework of yours. Now I can�t find anything useful in there� We�re on our own! :P

I wish you luck on your current and next projects and a wonderful life ahead of you!

Looking forward chatting more with you one of these days!

Cheers,
ThorSevan

Paul
Tuesday, February 1, 2011

is this SSE code available please?

Kevin Bjorke
Monday, January 24, 2011

congrats! Well deserved, we loved it at our house.

vincent
Sunday, January 16, 2011

Perhaps it's time to consider the balance between family and career,Humus
Selfishly,I hope to see more 3D programs using Direct3D9..though it's a entired version,but in my city most companies still use Direct3D9.

Alvar Jansson
Sunday, January 16, 2011

I'm happy too that dx9 is finally being abolished. I think for casual games you don't want to miss out on the mac community. Perhaps things like webGL will be used for casual stuff.

fmoreira
Tuesday, January 11, 2011

wow... those are very good indeed!!

Roel
Tuesday, January 11, 2011

Beautiful!

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