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Query Failed
K�y Vriend (Funkdude)
Tuesday, December 14, 2010
I see, how long does it usually take for you to finalise a cubemap?
Thanks for the info!
Alan
Monday, December 13, 2010
Nice to have names for everything. I personally wrap everything with BeginEvent and EndEvent in debug builds, with a logical grouping even events it really helps with debugging. There is also the SetMarker function which drops a marker into the event window, useful for plotting CPU times and general information. Will have to add SetPrivateData to my D3DProfiling regime, only question is does it work with D3D9 and D3D10 as well (for the fallback cases)?
Dick
Wednesday, December 8, 2010
Hey Humus,
How can I generate lightmap if there are two lights in the scene?
progrson
Tuesday, December 7, 2010
Hello,
I'm recently learning lightmapping,and my friend suggested me to go to this site for the sample,which helped me a lot,but I still can't understand the code...Why did you write 3 shaders? What's the entitative method of lightmapping?Umm..Forgive my rudeness,Perhaps you can give more explaination to the code...Thank you so much
Roger
Monday, December 6, 2010
enjoy her!
Miao
Monday, December 6, 2010
Congratulations,man!bless in chinese:�»��֣�
Humus
Tuesday, November 30, 2010
I take photos in all directions (fisheye lens and panorama head helps), stitch them together in Stitcher and render it out, and then finally fix up everything in Photoshop.
Casey
Saturday, November 27, 2010
Actually, you're a handsome dude yourself.. said in a non-gay manner, of course..
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