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Query Failed
RET
Friday, January 20, 2006
With returning.
N
Monday, January 16, 2006
hoppas du l�gger upp lite fina bilder...
N
kramar, n�r bjuder du oss till Canada??
placid
Sunday, January 15, 2006
Looks nice, but the specularity is way, way overdone on everything. Clipping issues everywhere, but I'm assuming that's not what you're concearned with really. Volume light kill fps quite badly and look chees.
I'd say try doing lightmaps, and perhaps have an option to render lightmaps at a user-set quality at start, and cache it by default but give the option to overwrite (say if you want to render at some super sexy quality for 20 min later on) or maybe just include a nicely render lightmap with the download, might be worth bloating it.
Lamar Cole
Thursday, January 12, 2006
Love can sometimes be like a grand piano. Each new note more beautiful than the last.
Shanjaq
Saturday, January 7, 2006
I get this error ever since I updated my Catalyst to 5.13
http://img367.imageshack.us/img367/5517/ge2error0ib.gif
It ran before I updated my video drivers, but now it crashes on open!
xg-ei8ht
Friday, January 6, 2006
Happy New year m8ty.
Have a gooden
Dr. Vodka
Monday, January 2, 2006
@ Twixn
Thanks for the info. I was wrong. Sorry for all that unnecessary complaining.
Looking forward to your next demos!
Twixn
Monday, January 2, 2006
To Dr. Vodka:
The GameEngine2 uses shadow maps, and the jagged
edges are expected. I have an nVidia card and I
see the exact same thing. I would assume Humus
uses ATI for developing anyway (as he works for
ATI IIRC).
But i agree...even a simple neighbouring pixel
blur filter will do the world of good. But its
still an amazing demo!! I cant wait to see what
he does with it next (HDR etc).
-Twixn-
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