"God Help us when our lives are in the hands of engineers."
- Ian Malcom, Jurassic Park
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Query FailedHumus
Sunday, March 1, 2009

Sure. That's what I considered using it for first, but settled for something simpler just to get through the kinks of it.

Matt Enright
Saturday, February 28, 2009

Could this method be extended to GPU ray tracing? Current approaches often rely on multiple passes to emulate recursion for bounced rays, which requires an extra screen-sized buffer. That memory could be saved if a stack was available in the pixel shader.

Humus
Saturday, February 28, 2009

Your reply should not be rejected unless you type the wrong code. Could you email me the reply that was rejected and I can see if I have a bug in the script?

yosh64
Saturday, February 28, 2009

Congrats, I think it will be years and years before I ever pay, or begin to pay my study loan back :.

Pedro
Friday, February 27, 2009

Pretty unusual, but still funny!

lone
Friday, February 27, 2009

is my reply rejected because it is just too long ?

lone
Friday, February 27, 2009

So can I reply now ? I've tried several times and it's just ignoring my posts ... I'd really love to debate this.

Humus
Tuesday, February 24, 2009

Given that no compact camera has optics that's nearly sufficient for that resolution all you get is a picture that's roughly equivalent to scaling up something like a 4MP picture to 12MP, except you get more noise. If camera manufacturers created a 4MP camera today with the latest sensor technology it would be awesome. Instead they're fighting a meaningless megapixel war that has actually reduced per pixel quality with each generation, despite better sensor technology, simply because each pixel keeps getting smaller.

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