"All it takes to fly is to hurl yourself at the ground... and miss."
- Douglas Adams
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Query FailedDaemon
Friday, March 10, 2006

Heh, nV doesn't have R2VB.

kid_deceiver
Saturday, March 4, 2006

Humus, 10nx for great and technically amazed
demo!

Sorry, ) i dont understand you visibility precalculation tech.
As i see, in first step you build the level bsp. In each leaf
of bsp you keep one solid triangle. after that you find the list
of all cubes points, inside the bsp leaves. Further, for each
cube you test all it points with each other points of other cubes.
Vis (cube-to-cube)criterion: if all point-to-point rays are intersected
with bsp triangle, the dest cube invisible, othervise - visible.
It all right?

Humus
Wednesday, February 22, 2006

The main reason for using PS3.0 is that I need gradients. They are not available in PS2.0b. Dynamic branching is only there for performance.

Schmackbolzen
Wednesday, February 22, 2006

Thanks for the answer Daemon. This raises the question how many other features I gonna miss. Does anybody know some facts or maybe a link where I can find some answers? I always thought SM3 was more an optimized SM2.0b with less new features than language tweaks.

Daemon
Wednesday, February 22, 2006

Schmackbolzen branching appear only in SM3.0

Schmackbolzen
Wednesday, February 22, 2006

Why did you use SM3? Is there no way to realise it with SM2 / SM2.0b? I have an ATI X850 and thus it won't work...

Gentle
Tuesday, February 21, 2006

I thought it might be a simple Antialiasing setting. I just didn\'t know exactly where to look in the registry.

Removing the "AntiAliasSamples" entry and restarting the demo worked.

Thank you.

Humus
Monday, February 20, 2006

Try cleaning up in the registry:
HKEY_CURRENT_USER\Software\Humus

I have a bug in the framework that I need to fix to avoid this from happening. Basically you can set AA modes the card doesn't support.

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