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Query Failed
sqrt[-1]
Tuesday, April 4, 2006
Was going to comment on "schampoo commerical??" - but schampoo seems to be a legit german/swedish? word.
Thor_Sevan
Sunday, April 2, 2006
Hey hey, hi there Humus!
This new SDK really looks awesome! Its always a pleasure to see what you guys have added to it.
Damn... I need a new video card AND upgrade my os from win2k to winxp as directx won't install anymore! :P
Thor_Sevan
Monk
Friday, March 31, 2006
R2VB and VTF comparison is quite inconsistent. Theese are 2 different techniques and I think, that VBO technique is much closer to R2VB then VTF in terms of realization and performance. VTF is slow in current implementation, TRUE, but it's suited for more complex effects then R2VB
Mazda
Wednesday, March 15, 2006
Humus,thanks a lot ;-)
Humus
Wednesday, March 15, 2006
Mazda, on the vs2.0 hardware there's only the DMAP sampler, they can only use one R2VB stream. On vs3.0 hardware there's also the four vertex samplers, so they can use five streams. But there's always the possibility to run another pass that takes several streams and interleaves them into a single buffer.
fellix
Wednesday, March 15, 2006
A 7900GTX at default clocks would perform somewhere with 168 fps.
fellix
Wednesday, March 15, 2006
Danke f�r VFT hinzuf�gung.
On my 500/1300 MHz clocked NV42 it runs with 69~72 fps at 1280*960 and 4xAA.
Mazda
Wednesday, March 15, 2006
Thank you for the great demo Humus.I wonder whether I can use multiple texture as Vertex Elements?It seems that only one texture stage(D3DDMAPSAMPLER)is available for R2VB.
BTW:I think the demo can run much faster if the post-VS-cache is fully utilized.
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