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Query FailedHumus
Sunday, March 12, 2006

asad, download the latest version of both the demo and the framework and it should work.

Humus
Sunday, March 12, 2006

The BSP is only used for collision detection and for the visibility precomputations. It's not part of any rendering code. But basically what you said is right, if all rays intersect any triangle in the BSP, then the cube is invisible, otherwise it's visible.

Daemon
Sunday, March 12, 2006

Humus, thanks for VTF support. My 6600 run at 37 FPS.

Sombra
Saturday, March 11, 2006

I have a GeForce 6800GS and this HDR Demo run, but no image appear on screen, only a black screen. But the options window is exibited normally by press F1.

Installed Driver: ForceWare 81.98

This problem too ocurr in my old 6600GT.

Excuse-me for poor english, my natural language is Portuguese.

Vengeance
Saturday, March 11, 2006

I will try it on my 6800GT My 7900GT hasn't gome in yet.

Asad
Saturday, March 11, 2006

im facing some problems when compiling your hdr code.

error C2065: 'NORMALHEIGHTMAP' : undeclared identifier

my system specs aer as follows:

6600gt, 1gb ram, 3000+ 64bit 939.

Mario
Saturday, March 11, 2006

Humus, thank you for your reply! ;-)

Humus
Friday, March 10, 2006

Mario, there's no R2VB support in OpenGL at this point. It's possible that it could be added to FBOs at some point, and it has been on the ARB's table, but it's apparently not been prioritized. ATI did work on getting superbuffers through the ARB years ago, which would have allowed R2VB, and there was actually experimental support for it in the driver, but eventually the ARB changed its tune and moved to the FBO model instead.

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