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Query Failed
Asad
Tuesday, March 14, 2006
i would also like to ask what does '../' means. i thought it means to look in the current folder but this does not work somehow. well i had to change a few lines. i placed the framework in the Microsoft Visual Studio\VC98\Include folder and also in the directory frowhere i was compiling the code.
E.g
#include "../Framework3/Util/TexturePacker.h"
to
#include "Framework3/Util/TexturePacker.h"
could this modification be one of the reasons cause of which it is not being compiled properly.
Asad
Tuesday, March 14, 2006
i downloaded framework3 and the newer demo as u suggested. now it does compile but when i click the execute button i get this error.
-------------------Configuration: HDR - Win32 Debug--------------------
Build : warning : failed to (or don't know how to) build 'C:\Documents and Settings\Asad\Desktop\New Folder\HDR\Framework3\Windows\Resources.rc'
Compiling resources...
RC : fatal error RC1110 : could not open C:\Documents and Settings\Asad\Desktop\New Folder\HDR\Framework3\Windows\Resources.rc
Error executing rc.exe.
digital camera
Tuesday, March 14, 2006
camera
tEd
Tuesday, March 14, 2006
from r9500 upwards
Gong
Monday, March 13, 2006
Can X850XT support R2VB?
tEd
Monday, March 13, 2006
I can't wait to see some more samples what can be done with R2VB.
cough SDK cough
overlord
Monday, March 13, 2006
There is no direct connection between VBO and PBO exept that their data can be used for both.
And while you could use a PBO as a VBO, there is no way of controlling that the output is in the right order, allso, you are limited by one vertic per pixel and because pixels are run in paralell, it's hard to know wich vertic you should write where.
what is needed is something like R2VB, but in addition a ability to read from a VBO(or any type of buffer) as well.
It will come, just wait and see.
JBristow
Sunday, March 12, 2006
What about using PBO and VBO? I was under the impression this is how you do "render-to-vertexbuffer" in GL.
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