"The best argument against democracy is a five-minute conversation with the average voter."
- Winston Churchill
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Query FailedGalmok
Tuesday, December 13, 2005

Well, updating drivers are not really an option for me as any driver newer than 5.1 will cause lockups in World of Warcraft. I will have to live without watching that demo :-/

Nintengod
Monday, December 12, 2005

Self-shadowed bump maps do not seems to be working.
Bump maps react to lighting just fine, but do not get any darker on the sides opposite a light, only lighter on the lit side.
Also, the shadows do not conform to the parallax map as in your "self-shadowed bump mapping" demo.
Could just be me...

Thor_Sevan
Monday, December 12, 2005

Galmok, you need to update your drivers...
FBO were released and supported not too long ago.


Galmok
Monday, December 12, 2005

Errors with:

GL_EXT_framebuffer_object nor support

on my 9800pro (catalyst 5.1)

Nintengod
Monday, December 12, 2005

I just discovered a pretty major clipping issue.
It's the bottom half of the wall to the left of
the window that looks out into the skybox and has
the "wind" sound effect. Not the bay windows area,
just the one window where you turn right when
facing the window to continue down the hall.
Anyway, both rockets and the character can go
through that wall, not that it would be a normal
thing for someone to be turning left there, since
it's just a wall.

Nintengod
Monday, December 12, 2005

Holy Crap! I come here on a daily basis, and every time I hope that you will have released a demo of your new game engine, and here it is! It's about friggin time! lol. Looks great

Bicycle
Monday, December 12, 2005

cool. been a while since I walk around in a relaxing 3d environment. great music too.

sqrt[-1]
Monday, December 12, 2005

Nice, just wondering tho, why did you use
glMultiDrawElementsEXT
and not the core
glMultiDrawElements
(It has been core since 1.4)
Or do not not use anything core that is not OGL1.1?

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