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Query Failed
Humus
Thursday, January 15, 2009
I've fixed that now.
Gr�gory
Thursday, January 15, 2009
which may explain why google reader doesn't highlight the new items
Pedro
Thursday, January 15, 2009
Very interesting test! Thanks for sharing!
Rohit Garg
Thursday, January 15, 2009
Nice job. The info on how to lower the pixel workload was particularly useful. But in the max area scheme, why the tris which are added in the end will give you less workload? They are very small too. Can you please explain this?
Thanks
Stoepsel
Thursday, January 15, 2009
You probably won't believe it, but I spent my whole day working on exactly such a tesselation - even designed espacially for high multi-sampling levels.
I could have saved a lot of work by checking your blog earlier
*great* information, thank you!
Seth
Wednesday, January 14, 2009
Nice analysis. This supports the removal of triangle fans from Direct3D and OpenGL.
Humus
Wednesday, January 14, 2009
Sticking to 80 chars per line made sense back in the days when people used DOS editors. I tend to take a little care and not write too long lines, that's all. Not strict rule, just a little common sense.
As for prefixes, m_ is useful because you can easily see whether you're modifying the class or local variables. Besides you avoid any name clashes. But things like hungarian notation is useless these days IMHO, because any reasonable editor will show the type if you just hover over the variable with the cursor.
Peter
Wednesday, January 14, 2009
http://validator.w3.org/feed/check.cgi?url=http%3A%2F%2Fhumus.name%2Frss.xml
This feed does not validate.
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