"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill
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Query Failedy
Tuesday, October 14, 2008

I agree with Mr.

Mr
Monday, October 6, 2008

Your sister's hot.

Groovounet
Monday, September 29, 2008

So nice picture, the first one with the bee!

wow gold
Monday, September 22, 2008

http://www.wowgold1000.com
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http://www.goldwowgold.com
http://www.wowgoldchina.com
http://www.igxee.com
http://www.mmorpg365.com
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http://www.wowgoldabc.com

BrazilRS
Wednesday, September 10, 2008

ARE YOU KNOW WHY THE SITE DELPHI3D IS OVER???
YOUR SITE IS VERY GOOD!!

Jan
Sunday, September 7, 2008

Hi Humus

I've got a problem reproducing your implementation. I posted in the OpenGL forum, but no one else seems to have an idea, what i could be doing wrong, maybe you could take a look at it:

http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Main=47847&Number=245076#Post245076

Thanks,
Jan.

David
Friday, September 5, 2008

Hello Humus,
Your cubemap textures are really wonderful. I wonder how you create them : do you use any special equipment (except a digital camera) ? Do you use a fish-eye lens ? Do you use a tripod ? Is HDRShop a software you're using ?
I've tried to create cubemap textures by first taking photos and creating a panoramic picture (with Autostitch, or Hugin), and then trying to convert it to a cubemap vertical cross texture, but it does not give a satisfying result (everything is distorded).
I've done some research on Google to find good documents, but I didn't find anything interesting. Maybe have you some links ?

Sincerely

Entar
Monday, September 1, 2008

At least from a programmer's perspective, I don't see what's wrong with OpenGL as it is. I use OpenGL for the vast majority of my projects, despite the fact that I have tried Direct3D and have learned enough to know what's going on. It's messy and difficult to me. I hear that OpenGL 3.0 was supposed to fix some difficulties with writing drivers for it, but I'm not too knowledgeable on that subject.

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