"Well, bullet time was so popular in Max Payne nVidia decided to slow down all games. It's a feature. :)"
- showler, Rage3D poster
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Query FailedMickael
Tuesday, October 11, 2005

I can't compile ATISDK Sample ...
I have probleme with PCVertex ...

Please help lol

theos
Monday, October 10, 2005

What about R2VB demos??? Displacement mapping? I think ATi needs to prove R2VB is useful... It\'s very important.

bye

Humus
Monday, October 10, 2005

LarsMiddendorf,
not at this point. We're talked about that many times, but so far it has not been done. I think we should though.

tuan kuranes,
you can email devrel 'at' ati.com, or if you have a small sample app that shows the problem you can send it to me directly (epersson 'at' ati.com) and I'll take a look at it.

davepermen,
it was running at about 80fps on the pre-release board I have at work (clocked at 500/500). The scene is really simple though. But is has really nice reflections.

davepermen
Monday, October 10, 2005

I like the paper about the different texturing formats for HDR data (and the coding/encoding snippeds in it, too)..

oh, and, I'd love to see the raytracing app one day you happen to know how fast it is?

tuan kuranes
Monday, October 10, 2005

Great, ATI drivers and developper support has really increased recently, thanks to you.

Is there any ati developpers forum or something ?Where do we report bugs, sdk or opengl driver bugs ?

LarsMiddendorf
Sunday, October 9, 2005

Is it possible to download the documentation and the samples individually?

tEd
Saturday, October 8, 2005

A little bit sad that 24bit DST and fetch4 wasn't inlcuded in r520

Devyn
Thursday, September 29, 2005

humus is cool

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