"You may be sure that when a man begins to call himself a realist, he is preparing to do something he is secretly ashamed of doing."
- Sydney Harris
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Query FailedDevyn
Thursday, September 29, 2005

humus is cool

handler
Saturday, September 24, 2005

works fine under linux (!) with the new ati driver

Humus
Wednesday, September 21, 2005

Update your drivers. New Cat 5.9 were released today.

duh
Wednesday, September 21, 2005

Just tested with my radeon 9800 and it says "No FBO support"? =/

Draxx
Wednesday, September 21, 2005

Works fine on 6800GT with 77.77 drivers

Keleman
Tuesday, September 20, 2005

I noticed just after I wrote this comment that I have older version of framework3. Now it works fine.

Keleman
Tuesday, September 20, 2005

Hi Humus,

I can't compile this HDR demo. I'm using VS .NET 2003. Are there some files missing in framework3 package? There are no TexturePacker.h etc. When I try using framework2 versions compiler gives big list of different errors like these:

d:\Hdr\App.cpp(20): error C2039: 'plane' : is not a member of 'BTri'

d:\Hdr\App.cpp(20): error C2228: left of '.xyz' must have class/struct/union type

Matt Zamborsky
Sunday, September 18, 2005

I rewrited the demo myself, to run on GF FX hardware. Very impressive, but i suggest you humus to use in convert shader something like this:

vec3 SupressLDR(half3 val)
{
if(val.r > 0.0 || val.g > 1.0 || val.b > 1.0) return val;
else return half3(0.0,0.0,0.0);
}

and then use this function on "base" value. So that it doesnt look so blured .

Another thing is that I am using 80.40 drivers and there is a problem with specifing the shadersource string(using 4 strings with saturate and lerp method), ofcourse its likely a bug in NV driver.

And just one more thing. When I compiled the sources I get error, that configDialog is NULL, so I called loadConfig() before the line with error and all's ok then.

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