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Query Failed
miko
Thursday, December 15, 2005
Hey Humus, I wanna give a try to the R2VB on D3D but cannot find any documentation or demos.
Do you know if that is exposed on current drivers?
RET
Wednesday, December 14, 2005
And what it for artefacts as points slip sometimes? Interestingly at others they too are or only at me?

No Longer Clueless
Wednesday, December 14, 2005
Hey, thanks Humus. I just edited the key to 1024/768 at fullscreenheight/width. Damn good demo. Could've looked good with your old transparent shadowmapping thing so the projectile lights would illuminate, but that's okay. Incidentally, are you using your 'dynamic branching' hack here?
sqrt[-1]
Wednesday, December 14, 2005
Humus:
On the Linux thing, (I am no guru) but I was under the impression that you can only rely on OpenGL1.2(+some others) being exported statically. (kinda like in windows where you only have OpenGL 1.1 as static) Everything 1.3+ above has to be retrieved via glXGetProcAddressARB...
http://oss.sgi.com/projects/ogl-sample/ABI/
Galmok
Wednesday, December 14, 2005
Humus, thanks for the detailed info (I forgot to look in the B_28899 folder for the files I needed. I did know how to expand but still, thanks. :-)
And it worked just fine with just copying atioglxx.dll into the GameEngine2.
And it looks quite good. Clearly UT inspired :-)
Now make it multiplayer :-D
Twixn
Tuesday, December 13, 2005
Hey,
Really cool demo, next step would be to soften the shadows just a tad.
Really nice, good job.
-Twixn-
Humus
Tuesday, December 13, 2005
Nintengod, seems I missed that. On that other hand, it's mostly a debug tool anyway, if you go outside the world you can get really lost.

Humus
Tuesday, December 13, 2005
You could run the installer, then cancel after it has extracted all the files to like C:\ATI\Support\yaddayadda. Then open C:\ATI\Support\yaddayadda\Driver\2KXP_INF\B_yaddayadda in a console, then type "expand atioglxx.dl_ atioglxx.dll" to extract the file in question. Similiar for the other files.
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