"A fine is a tax for doing wrong. A tax is a fine for doing well."
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Query Failedtommyg
Saturday, December 22, 2007

I seem to see only a few dominoes with a lot of space between each one. very strange

rajko
Thursday, December 20, 2007

i also have the corruption
little blocks following the trasparent surfaces when i move the camera
if the camera stays put at startup its all good

8600gt

Vilem Otte
Wednesday, December 19, 2007

Humus, I sent you few images on your email (I think you've seen it, but not sure). So, you may delete this comment. I just wanted to be sure that you've read it.

Vil�m Otte
Tuesday, December 18, 2007

Hey Humus, I've got it. I've got Order Independent transparency under OpenGL (Well, it uses a little bit of raytracing, the whole process of transparency is raytracing, it's pretty fast(haven't expected that) ) Firstly I need to add some nice features like reflection and shadows, if you want, i can post few images, maybe even programm (without source, It's based on engine I'm working on, and I can't release source)?

Vilem Otte
Tuesday, December 18, 2007

Well, I'm gonna use my real time raytracer a little

Humus
Tuesday, December 18, 2007

How are you going to route the incoming fragments to the different render buffers?

Vilem Otte
Tuesday, December 18, 2007

Well, i've got an idea how to preform this-like effect under OpenGL. Using several render buffers of course. I'll try that .

I hadn't seen demo, cause I've not got Vista. But I think it's transculency, that render transculent parts of object (or another object) inside transculent material (with frensel reflection), am I right?

Vilem Otte
Tuesday, December 18, 2007

Humus, are you gonna to write some demos under OpenGL? Maybe this one (With another solution of course)

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