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Query Failed
mziskandar
Monday, November 5, 2007
Nice textures in that pictures Jeff!
Nuninho1980
Wednesday, October 31, 2007
nice demo! cpu don't load for physics because my 8800gts 640mb has "quantum tech"!
I have my 8800gts with fw 169.04 beta and vista ulimate x64.
1024x768@4xAA - 250-400fps!!
Humus
Tuesday, October 30, 2007
Well, it's always the most fun to use the latest stuff. We still don't have a final OpenGL 3.0 specification, nor any drivers support. But once we have that, I'll definitely play around a lot with that. DX10 also has a number of cools things that are useful for deferred shading, like access to individual MSAA samples, but I ended up not using that.
Schmackbolzen
Monday, October 29, 2007
I don't know if the question was asked already, but since your both last demos were in DX10 I wonder why you did not choose OpenGL? DX10 is Vista only, for OpenGL it does not matter and from what I read the performance increase you should gain in DX10 through new driver model does not affect OpenGL, since the performance problems is a problem of the DX9 design alone.
Humus
Saturday, October 27, 2007
I usually don't do straight ports between APIs. But I might very well do a different deferred shading demo for OpenGL.
jean
Friday, October 26, 2007
do you plan to port it to opengl ?
Jeremy Shopf
Thursday, October 25, 2007
Very nice. Especially enjoy the z extents testing
Humus
Thursday, October 25, 2007
No, it doesn't, because the particles never cut through the walls anyway, so there's no point. However, it would be trivial to implement.
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